Browsing Occitan (post 1500) translation

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110 of 12 results
32.
You can choose any size of cube (or brick) up to 6x6x6, but only one side can have dimension 1 (otherwise the puzzle becomes trivial). The easiest puzzle is 2x2x1 and 3x3x1 is a good warmup for the original Rubik's Cube, which is 3x3x3. Simple puzzles have 2 to 5 shuffling moves, a difficult 3x3x3 puzzle has 10 to 20 --- or you can choose zero shuffling then shuffle the cube yourself, maybe for a friend to solve.
The other options determine whether you can watch the shuffling and/or your own moves and how fast the animation goes. The bevel option affects the appearance of the small cubes. Try setting it to 30 and you'll see what we mean.
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Located in gamedialog.cpp:186
59.
Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
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Located in kubrick.cpp:148
73.
<qt>Mathematicians calculate that a 3x3x3 cube can be shuffled into 43,252,003,274,489,856,000 different patterns, yet they conjecture that all positions can be solved in 20 moves or less. The method that can do that (as yet undiscovered) is called God's Algorithm.<br><br>Many longer methods are known. See the two Wikipedia articles on Rubik's Cube and Optimal Solutions for Rubik's Cube.<br><br>Several methods work systematically by building the solution one layer at a time, using sequences of moves that solve a few pieces without disturbing what has already been done. The 'Beginner Solution' demonstrated here uses that approach. Just over 100 moves solve a cube that is shuffled in 20.</qt>
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Located in kubrick.cpp:175
87.
Finish the puzzle you are working on and start a new puzzle with the same dimensions and number of shuffling moves.
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Located in kubrick.cpp:218
90.
Reload a puzzle you have previously saved on a file, including its dimensions, settings, current state and history of moves.
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Located in kubrick.cpp:228
93.
Save the puzzle on a file, including its dimensions, settings, current state and history of moves.
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Located in kubrick.cpp:238
104.
Run a demonstration of puzzle moves, in which randomly chosen cubes, bricks or mats are shuffled and solved.
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Located in kubrick.cpp:287
106.
Realign the cube so that the top, front and right faces are visible together.
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Located in kubrick.cpp:293
107.
Realign the cube so that the top, front and right faces are visible together and the cube's axes are parallel to the XYZ axes, thus making keyboard moves properly meaningful.
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Located in kubrick.cpp:295
110.
This area shows Singmaster moves. They are based on the letters RLFBUD, representing (in English) the Right, Left, Front, Back, Up and Down faces. In normal view, the letters RFU represent clockwise moves of the three visible faces and LBD appear as anticlockwise moves of the hidden faces. Adding a ' (apostrophe) to a letter gives the reverse of that letter's move. To move inner slices, add periods (or dots) before the letter of the nearest face.
Context:
The letters RLFBUD are mathematical notation based on English words. Please leave those letters and words untranslated in some form.
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Located in kubrick.cpp:326
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Contributors to this translation: Cédric VALMARY (Tot en òc).