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63.
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This tutorial will teach you how to play KBlackBox, using a simple example.<br /><br />We are playing with a square black box of 6 columns and 6 rows. It has 3 balls <b>hidden</b> inside it and 24 laser probes around it.<br /><br />The goal is to <b>find the positions of the balls.</b>
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(no translation yet)
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Located in
kbbtutorial.cpp:169
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64.
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Click on "Next"
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Klikoni tek "Tjetra"
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:169
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65.
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Black box principles
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Parimet e kutisë së zezë
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:174
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66.
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The balls are not visible, but we can shoot laser beams into the box at different entry points and observe if the laser beams leave the box, and if they do, where they come out.<br /><br />The laser beams interact with the balls in various ways.
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(no translation yet)
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Located in
kbbtutorial.cpp:174
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67.
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Please click on the marked laser to shoot a beam into the black box.
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Ju lutemi klikoni në lazerin e përzgjedhur për të lëshuar një rreze në kutinë e zezë.
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:174
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68.
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No interaction
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Nuk ka ndërveprim
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:179
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69.
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If a laser beam does not interact with any ball in the black box, it comes out at the point opposite the entry point.<br /><br />Example: Suppose we have 3 balls in the box as shown. They will not affect laser beam "1".<br /><br />As the game progresses, each pair of entry/exit points is marked with a different number.
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(no translation yet)
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Located in
kbbtutorial.cpp:179
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70.
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Now shoot the marked laser to discover the first kind of interaction.
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Tani lëshoni lazerin e përzgjedhur për të zbuluar llojin e parë të ndërveprimit.
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:179
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71.
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Hit
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Godite
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Translated and reviewed by
Vilson Gjeci
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Located in
kbbtutorial.cpp:187
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72.
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A direct impact on a ball is called a "<b>hit</b>". A beam that hits a ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam might have hit a ball at the position shown, but the exact position of the hit is not certain: There are many other possibilities.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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