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4146 of 46 results
87.
We are sure there are no balls in the first 2 columns. If there were any, the beam entering at position "1" would hit a ball or be deflected by a ball in column 2. You can mark a "free position" with a right mouse click (see also keyboard shortcuts).<br /><br />Example: There are 12 markers in the first 2 columns.
(no translation yet)
Located in kbbtutorial.cpp:222
90.
When you have worked out where a ball is, please use the left mouse button to mark it. To remove a ball mark, use the left mouse button again. Last tip: If you are not sure about a position, you can use a right click on a ball to mark it as "unsure". (See also keyboard shortcuts.)<br /><br />Example: We marked one position as sure, the other one as unsure.
(no translation yet)
Located in kbbtutorial.cpp:231
92.
<b>Congratulations!</b> You now know <b>all the rules</b> for KBlackBox.<br /><br /><b>You can start to play.</b> Try to finish this tutorial game by yourself!<br /><br />Tip: We have sent in enough beams to deduce the positions of the 3 balls with certainty. Of course, you can use some more shots if needed.
(no translation yet)
Located in kbbtutorial.cpp:238
98.
Developer of version 0.4.
(no translation yet)
Located in main.cpp:46
100.
Original developer
(no translation yet)
Located in main.cpp:47
103.
File of the current theme of the graphic elements. (SVGZ file with path and file extension)
i18n: file: kblackbox.kcfg:9
i18n: ectx: label, entry (theme), group (KBlackBox Setup)
(no translation yet)
Located in rc.cpp:5
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Contributors to this translation: Ravishankar Shrivastava, Ravishankar Shrivastava.