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1120 of 33 results
30.
No more balls to place
(no translation yet)
Located in kbbmainwindow.cpp:318
39.
Your final score is: %1.<br />I guess you need more practise.
Context:
The text may not be too wide. So please use some HTML-BR-tags to have something more or less as wide as in english. Thanks!
(no translation yet)
Located in kbbmainwindow.cpp:355
43.
Custom Game
(no translation yet)
Located in kbbmainwindow.cpp:420
44.
Sorry, you may not give up during the tutorial.
(no translation yet)
Located in kbbmainwindow.cpp:441
46.
You placed all the balls. Great!
You should now click on "Done!"[nbsp]to end the game and check if you guessed correctly.
So, do you really want to give up this game?
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(no translation yet)
Located in kbbmainwindow.cpp:444
54.
<qt><p>This is <b>your score</b>. You should try to get the lowest possible.</p><p>The score increases:<ul><li>with time: <b>1 point</b> per second.</li><li>with the use of lasers:<ul><li><b>3 points</b> if the laser beam hits a ball or exits at the entry point,</li><li><b>9 points</b> if it exits at another entry point.</li></ul></li></ul></p><p>Your score is set to <b>999</b> at the end of the game if you make a mistake.</p></qt>
(no translation yet)
Located in kbbscalablegraphicwidget.cpp:123
55.
<qt><p>This is the <b>main game area</b>.</p><ul><li>The <b>black box</b> is in the center.</li><li>On the left, there are the <b>balls</b> you have to place over the black box.</li><li>Around the black box, there are <b>lasers</b> that are replaced with <b>interaction information</b> if you use them.</li></ul></qt>
(no translation yet)
Located in kbbscalablegraphicwidget.cpp:126
66.
The balls are not visible, but we can shoot laser beams into the box at different entry points and observe if the laser beams leave the box, and if they do, where they come out.<br /><br />The laser beams interact with the balls in various ways.
(no translation yet)
Located in kbbtutorial.cpp:174
67.
Please click on the marked laser to shoot a beam into the black box.
(no translation yet)
Located in kbbtutorial.cpp:174
69.
If a laser beam does not interact with any ball in the black box, it comes out at the point opposite the entry point.<br /><br />Example: Suppose we have 3 balls in the box as shown. They will not affect laser beam "1".<br /><br />As the game progresses, each pair of entry/exit points is marked with a different number.
(no translation yet)
Located in kbbtutorial.cpp:179
1120 of 33 results

This translation is managed by Esperanto-skipo por la tradukado de Ubuntu-programaroj, assigned by Ubuntu Translators.

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Contributors to this translation: Pierre-Marie PÉDROT, Wolfram Diestel.