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1120 of 57 results
672.
This draws a waving colored flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.
(no translation yet)
Located in hacks/config/flag.xml.h:11
743.
Fractal trees. Written by Peter Baumung; 1997.
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Located in hacks/config/forest.xml.h:3
747.
Falling colored snowflake/flower shapes. Written by Barry Dmytro; 2004.
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Located in hacks/config/fuzzyflakes.xml.h:6
801.
Draws an animation of sprinkling fire-like 3D triangles in a landscape filled with trees. Written by Eric Lassauge; 2002.
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Located in hacks/config/glforestfire.xml.h:3
820.
Draws 3D dropping characters similar to what is seen in the title sequence of "The Matrix". See also "xmatrix" for a 2D rendering of the similar effect that appeared on the computer monitors actually *in* the movie. Written by Jamie Zawinski; 2003.
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Located in ../hacks/config/glmatrix.xml.h:3
862.
Additive colors (reflected light)
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Located in ../hacks/config/goop.xml.h:1
868.
Subtractive colors (transmitted light)
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Located in ../hacks/config/goop.xml.h:16
913.
Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analog to the dodecahedron. Technically, it is a "120 cell polytope". See also "polytopes" for a more general version of this using OpenGL. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.
(no translation yet)
Located in hacks/config/hyperball.xml.h:6
921.
This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Don't think about it too long, or your brain will melt. See also "polytopes" for a more general version of this using OpenGL. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
(no translation yet)
Located in hacks/config/hypercube.xml.h:10
999.
This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, and then solves the puzzle. This works especially well when you feed it an external video signal instead of letting it grab the screen image (actually, I guess this is generally true...) When it is grabbing a video image, it is sometimes pretty hard to guess what the image is going to look like once the puzzle is solved. Written by Jamie Zawinski; 1998.
(no translation yet)
Located in hacks/config/jigsaw.xml.h:8
1120 of 57 results

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Contributors to this translation: Marjan Povolni, Марко М. Костић, Саша Петровић.