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1.
<p>You can control a kig construction by means of a "pykig"
python script, that can be executed with the command
<code>pykig.py</code>. Here is a nice example
(<code>hexagons.kpy</code>) you can try:
<code><pre>
kigdocument.hideobjects()
def hexagons (c, v, n):
hexagon = PolygonBCV (c, v, 6)
if n &lt;= 0:
hexagon.show()
for i in range(6):
PolygonSide (hexagon, i, True)
return
cnew = MidPoints (c, v)
hexagons (cnew, v, n-1)
for k in [2,4]:
v1 = PolygonVertex (hexagon, k)
cnew = MidPoints (c, v1)
hexagons (cnew, v1, n-1)
hexagons (Point(0,0), Point(1,0), 5)
</pre></code>
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<p>您可以用 Pykig 這個 python 文稿來控制建構 kig,只要執行:
<code>pykig.py</code> 即可。這裡有一個不錯的範例:
(<code>hexagons.kpy</code>):
<code><pre>
kigdocument.hideobjects()
def hexagons (c, v, n):
hexagon = PolygonBCV (c, v, 6)
if n &lt;= 0:
hexagon.show()
for i in range(6):
PolygonSide (hexagon, i, True)
return
cnew = MidPoints (c, v)
hexagons (cnew, v, n-1)
for k in [2,4]:
v1 = PolygonVertex (hexagon, k)
cnew = MidPoints (c, v1)
hexagons (cnew, v1, n-1)
hexagons (Point(0,0), Point(1,0), 5)
</pre></code>
Translated by Launchpad Translations Administrators on 2008-10-05
Located in tips.cpp:3
2.
<p>You can repeat the latest construction simply by pressing the key
'Z'; this comes in very handy if you need to construct a sequence
of objects with the same construction, especially if there is
no shortcut for that construction.</p>
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<p>您可以按 Z 鍵來輕易地重覆上次的建構動作,如果您需要用同樣的方法建構一系列的物件,這樣就很方便。</p>
Translated by Launchpad Translations Administrators on 2008-10-05
Located in tips.cpp:28
3.
<p>One of the most powerful tools in Kig are the menus that you can
enter by right-clicking on an object, or on some empty space in the
document. You can use them to give objects names, change their colors
and line styles, and lots of other interesting things.</p>
i18n: file: tips:37
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<p>Kig 中最強大的工具之一,就是您在物件上或檔案空白處點選右鍵所出現的選單。您可以用此選單來命名物件,修改物件的顏色與線條樣式,還有許多有趣的東西。</p>
Translated and reviewed by Launchpad Translations Administrators on 2007-03-10
Located in tips.cpp:36
4.
<p>You can construct new points without using the menu or the toolbar, simply
clicking somewhere on the Kig document with the <em>middle mouse
button</em>.</p>
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<p>您要建構新的點的話,不需要跑到選單裡去找,或使用工具列。只要在 Kig 檔案中的某處點選滑鼠中鍵即可。</p>
Translated and reviewed by Launchpad Translations Administrators on 2007-03-10
Located in tips.cpp:44
5.
<p>Kig can open several file formats: its files (<code>.kig</code> files),
<em>KGeo</em> files, <em>KSeg</em> files, and, partially, <em>Dr. Geo</em>
and <em>Cabri&#8482;</em> files.</p>
i18n: file: tips:54
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<p>Kig 可以開啟幾種不同的檔案格式:它本身的檔案(<code>.kig</code> 檔),<em>KGeo</em> 檔,<em>KSeg</em> 檔,還有一部份的 <em>Dr. Geo</em> 與 <em>Cabri&#8482;</em> 檔。</p>
Translated and reviewed by Launchpad Translations Administrators on 2007-03-10
Located in tips.cpp:51
6.
<p>Kig has more than 20 objects and 10 transformations with more than 80
constructions you can use in your documents: open the <em>Objects</em>
menu to see them all.</p>
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There are leading/trailing spaces here. Each one represents a space character. Enter a space in the equivalent position in the translation.
<p>在 Kig 中有超過 20 種物件與 10 種以上的轉換,您可以建構 80 個以上的物件。您只要在檔案中選取「物件」選單就可以看到。</p>
Translated by Launchpad Translations Administrators on 2008-10-05
Located in tips.cpp:58
7.
<p>You can use the selected objects to start the construction of an object
which requires the selected objects as arguments. For example, if you have two
points selected, you can choose <em>Start->Circle by Three Points</em> from the
popup menu to start constructing a circle by three points.</p>
i18n: file: tips:70
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若是建構物件時需要現有物件做為參數,您可以選取該物件後再來建構新物件。例如,您選取兩個點,然後在彈出式選單中選取「開始」->「用三點決定圓」,就可以開始建構一個圓。</p>
Translated and reviewed by Launchpad Translations Administrators on 2007-03-10
Located in tips.cpp:65
8.
<p>Kig can extends its object set using external macros. You can find some
interesting macros on the Kig website:
<a href="http://edu.kde.org/kig">http://edu.kde.org/kig</a>.</p>
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<p>Kig 可以使用外部巨集來延伸它的物件集。您可以在 Kig 網站 <a href="http://edu.kde.org/kig">http://edu.kde.org/kig</a> 中找到一些有趣的巨集。</p>
Translated by Launchpad Translations Administrators on 2008-10-05
Located in tips.cpp:73
9.
<p>If you have more than one object under the mouse, and you want to select any
of them, you can click with the <em>left mouse button</em>, while holding the
<em>Shift</em> key, to get a list of the objects under the mouse cursor which
you can then select from.</p>
i18n: file: tips:87
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<p>如果在滑鼠下有一個以上的物件,而您想要選取其中一個,您可以按住 <em>Shift</em> 鍵,再點選滑鼠左鍵,就會出現一個在滑鼠游標下的物件清單讓您選擇。</p>
Translated and reviewed by Launchpad Translations Administrators on 2007-03-10
Located in tips.cpp:80
10.
<p>When you construct a locus, you can click on it with the <em>right</em> mouse
button and select <em>cartesian equation</em> to see its cartesian equation,
whenever it is an algebraic curve of low degree.</p>
i18n: file: tips:96
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<p>當您建構軌跡時,只要它是較低次數的代數曲線,您可以用滑鼠右鍵點擊它,並選擇觀看它的「笛卡兒方程式」。</p>
Translated by Launchpad Translations Administrators on 2009-01-09
Located in tips.cpp:88
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This translation is managed by Ubuntu Traditional Chinese (Taiwan) Translators, assigned by Ubuntu Translators.

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Contributors to this translation: Jonathan Riddell, 趙惟倫.