Browsing Slovenian translation

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4.
<p><b>Interpolate RGB as four colors</b><p>The default is to assume that all green pixels are the same. If even-row green pixels are more sensitive to ultraviolet light than odd-row this difference causes a mesh pattern in the output; using this option solves this problem with minimal loss of detail.<p>To resume, this option blurs the image a little, but it eliminates false 2x2 mesh patterns with VNG quality method or mazes with AHD quality method.
<p><b>RGB interpoliraj kot štiri barve</b><p>Privzeto se predpostavlja, da so vse zelene pike enake. Če so zelene pike v sodih vrsticah bolj občutljive na ultravijolično svetlobo kot pike v lihih vrsticah, ta razlika v izhodu povzroči mrežast vzorec. Uporaba te možnosti to težavo reši z minimalno izgubo podrobnosti.<p>Da povzamemo, ta možnost malo zamegli sliko, a odstrani lažen mrežast vzorec velikosti 2⨯2 pri metodi kakovosti VNG ali labirinte pri metodi kakovosti AHD.
Translated and reviewed by Jure Repinc
Located in libkdcraw/dcrawsettingswidget.cpp:192
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