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4.
<p><b>Interpolate RGB as four colors</b><p>The default is to assume that all green pixels are the same. If even-row green pixels are more sensitive to ultraviolet light than odd-row this difference causes a mesh pattern in the output; using this option solves this problem with minimal loss of detail.<p>To resume, this option blurs the image a little, but it eliminates false 2x2 mesh patterns with VNG quality method or mazes with AHD quality method.
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Located in libkdcraw/dcrawsettingswidget.cpp:168
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