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33.
<b>RIP cache (RIPCache)</b>
<p>
The amount of memory that each RIP should use to cache
bitmaps. The value can be any real number followed by "k" for
kilobytes, "m" for megabytes, "g" for gigabytes, or "t" for tiles
(1 tile = 256x256 pixels). Defaults to "8m" (8 megabytes).</p>
<p>
<i>ex</i>: 8m</p>
Context:
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Located in cupsd.conf.template.cpp:197
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