Translations by Sadzak Adnan
Sadzak Adnan has submitted the following strings to this translation. Contributions are visually coded: currently used translations, unreviewed suggestions, rejected suggestions.
53. |
Attraction
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2006-04-19 |
Privlačenje
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54. |
Ball Count
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2006-04-19 |
Broj lopti
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55. |
Ball Mass
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2006-04-19 |
Masa lopti
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56. |
Balls
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2006-04-19 |
Lopte
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57. |
Bounce Off Walls
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2006-04-19 |
Odbijanje od zidova
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58. |
Color Contrast
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2006-04-19 |
Kontrast boje
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59. |
Environmental Viscosity
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2006-04-19 |
Prostorna viskoznost
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60. |
Filled Splines
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2006-04-19 |
Popunjene krive
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61. |
High
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2006-04-19 |
Visok
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62. |
Ignore Screen Edges
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2006-04-19 |
Ignoriši ivice ekrana
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63. |
Inward
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2006-04-19 |
Unutrašnji
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64. |
Like qix, this uses a simple simple motion model to generate many different display modes. The control points attract each other up to a certain distance, and then begin to repel each other. The attraction/repulsion is proportional to the distance between any two particles, similar to the strong and weak nuclear forces. One of the most interesting ways to watch this hack is simply as bouncing balls, because their motions and interactions with each other are so odd. Sometimes two balls will get into a tight orbit around each other, to be interrupted later by a third, or by the edge of the screen. It looks quite chaotic. Written by Jamie Zawinski, based on Lisp code by John Pezaris.
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2006-04-19 |
Kao i qix, ovo koristi prost model kretanja za pravljenje mnogo različitih režima prikazivanja. Kontrolne tačke privlače jedna drugu do određene razdaljine, a onda počinju da se odbijaju. Privlačenje i odbijanje je proporcionalno razdaljini između dva djelića, slično kao kod nuklearnih sila. Jedan od interesantnih načina za gledanje jesu jednostavne odbijajuće lopte. Ovo je stoga što su njihova kretanja i međusobna interakcija jako čudni. Ponekad će dvije lopte jako blizu kružiti jedna oko druge, sve dok ih ne prekine neka treća lopta ili ivica ekrana. Ovo izgleda poprilično haotično. Napisao Jamie Zawinski, na osnovu Lisp koda John-a Pezaris-a.
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65. |
Lines
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2006-04-19 |
Linije
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66. |
Long
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2006-04-19 |
Dug
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67. |
Low
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2006-04-19 |
Nizak
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68. |
Orbital Mode
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2006-04-19 |
Orbitalni režim
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69. |
Outward
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2006-04-19 |
Naprijed
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70. |
Polygons
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2006-04-19 |
Poligoni
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71. |
Radius
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2006-04-19 |
Prečnik
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72. |
Repulsion Threshold
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2006-04-19 |
Prag odbijanja
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73. |
Short
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2006-04-19 |
Kratak
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74. |
Splines
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2006-04-19 |
Krive
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75. |
Tails
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2006-04-19 |
Repovi
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76. |
Trail Length
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2006-04-19 |
Dužina repa
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77. |
Blaster
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2006-04-19 |
Blaster
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78. |
Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field. Written by Jonathan Lin.
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2006-04-19 |
Iscrtava simulaciju letećih svemirskih robota (pametno zamaskiranih kao obojene kružnice) koji se bore na frontu pokretnog zvjezdanog polja. Napisao Jonathan Lin.
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79. |
Few
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2006-04-19 |
Malo
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80. |
Lasers
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2006-04-19 |
Laseri
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81. |
Robots
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2006-04-19 |
Roboti
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82. |
Stars
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2006-04-19 |
Zvjezde
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83. |
90° Rotation Speed
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2006-04-19 |
Brzina okreta od 90°
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84. |
Bitmap to rotate
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2006-04-19 |
Bitmapa za okretanje
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85. |
BlitSpin
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2006-04-19 |
BlitSpin
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86. |
Fuzzy Rotation Speed
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2006-04-19 |
Brzina zbunjujućeg okretanja
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87. |
Grab Screen
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2006-04-19 |
Skini ekran
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88. |
The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by using logical operations: the bitmap is divided into quadrants, and the quadrants are shifted clockwise. Then the same thing is done again with progressively smaller quadrants, except that all sub-quadrants of a given size are rotated in parallel. Written by Jamie Zawinski based on some cool SmallTalk code seen in in Byte Magazine in 1981. As you watch it, the image appears to dissolve into static and then reconstitute itself, but rotated. You can provide the image to use, as an XBM or XPM file, or tell it to grab a screen image and rotate that.
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2006-04-19 |
'blitspin' neprekidno okreće bitmapu za 90 stepeni koristeći logičke operacije: bitmapa je podijeljena na kvadrante, i kvadranti su pomjereni u smijeru kazaljke na satu. Ista stvar se radi i nad manjim kvadrantima, izuzev što su svi podkvadranti date veličene okrenuti paralelno. Napisao Jamie Zawinski na osnovu jedno kul SmallTalk koda viđenog u magazinu 'Byte' 1981. godine. Kako posmatrate imate utisak da se slika raspada i onda rekonstruiše, ali zaokrenuto. Možete obezbijediti sliku za korištenje kao XBM ili XPM datoteka, ili jednostavno da se zgrabi slika ekrana i ona da se koristi.
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89. |
Bouboule
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2006-04-19 |
Bouboule
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90. |
Do Red/Blue 3D seperation
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2006-04-19 |
Radi crveno-plavo 3D odvajanje
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91. |
Number of Spots
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2006-04-19 |
Broj tačaka
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92. |
This draws what looks like a spinning, deforming baloon with varying-sized spots painted on its invisible surface. Written by Jeremie Petit.
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2006-04-19 |
Ovo iscrtava nešto što liči na okrećući deformišući balon sa tačkama razne veličine iscrtanim na njegovoj nevidljivoj površini. Napisao Jeremie Petit.
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93. |
Animation Speed
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2006-04-19 |
Brzina animacije
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94. |
Boxed
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2006-04-19 |
Kutijasto
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95. |
Draws a box full of 3D bouncing balls that explode. Written by Sander van Grieken.
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2006-04-19 |
Crta kutiju punu 3D odbijajućih lopti koje eksplodiravaju. Napisao Sander van Grieken.
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96. |
Braid
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2006-04-19 |
Pletenica
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97. |
Draws random color-cycling inter-braided concentric circles. Written by John Neil.
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2006-04-19 |
Crta interno upletene kružnice sa slučajnim izborom rotirajućih boja. Napisao John Neil.
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98. |
Duration
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2006-04-19 |
Trajanje
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99. |
Line Thickness
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2006-04-19 |
Debljina linije
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100. |
Max Rings
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2006-04-19 |
Najviše prstena
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101. |
2 minutes
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2006-04-19 |
2 minuta
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102. |
5 seconds
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2006-04-19 |
5 sekundi
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