Translations by Sadzak Adnan

Sadzak Adnan has submitted the following strings to this translation. Contributions are visually coded: currently used translations, unreviewed suggestions, rejected suggestions.

51100 of 849 results
53.
Attraction
2006-04-19
Privlačenje
54.
Ball Count
2006-04-19
Broj lopti
55.
Ball Mass
2006-04-19
Masa lopti
56.
Balls
2006-04-19
Lopte
57.
Bounce Off Walls
2006-04-19
Odbijanje od zidova
58.
Color Contrast
2006-04-19
Kontrast boje
59.
Environmental Viscosity
2006-04-19
Prostorna viskoznost
60.
Filled Splines
2006-04-19
Popunjene krive
61.
High
2006-04-19
Visok
62.
Ignore Screen Edges
2006-04-19
Ignoriši ivice ekrana
63.
Inward
2006-04-19
Unutrašnji
64.
Like qix, this uses a simple simple motion model to generate many different display modes. The control points attract each other up to a certain distance, and then begin to repel each other. The attraction/repulsion is proportional to the distance between any two particles, similar to the strong and weak nuclear forces. One of the most interesting ways to watch this hack is simply as bouncing balls, because their motions and interactions with each other are so odd. Sometimes two balls will get into a tight orbit around each other, to be interrupted later by a third, or by the edge of the screen. It looks quite chaotic. Written by Jamie Zawinski, based on Lisp code by John Pezaris.
2006-04-19
Kao i qix, ovo koristi prost model kretanja za pravljenje mnogo različitih režima prikazivanja. Kontrolne tačke privlače jedna drugu do određene razdaljine, a onda počinju da se odbijaju. Privlačenje i odbijanje je proporcionalno razdaljini između dva djelića, slično kao kod nuklearnih sila. Jedan od interesantnih načina za gledanje jesu jednostavne odbijajuće lopte. Ovo je stoga što su njihova kretanja i međusobna interakcija jako čudni. Ponekad će dvije lopte jako blizu kružiti jedna oko druge, sve dok ih ne prekine neka treća lopta ili ivica ekrana. Ovo izgleda poprilično haotično. Napisao Jamie Zawinski, na osnovu Lisp koda John-a Pezaris-a.
65.
Lines
2006-04-19
Linije
66.
Long
2006-04-19
Dug
67.
Low
2006-04-19
Nizak
68.
Orbital Mode
2006-04-19
Orbitalni režim
69.
Outward
2006-04-19
Naprijed
70.
Polygons
2006-04-19
Poligoni
71.
Radius
2006-04-19
Prečnik
72.
Repulsion Threshold
2006-04-19
Prag odbijanja
73.
Short
2006-04-19
Kratak
74.
Splines
2006-04-19
Krive
75.
Tails
2006-04-19
Repovi
76.
Trail Length
2006-04-19
Dužina repa
77.
Blaster
2006-04-19
Blaster
78.
Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field. Written by Jonathan Lin.
2006-04-19
Iscrtava simulaciju letećih svemirskih robota (pametno zamaskiranih kao obojene kružnice) koji se bore na frontu pokretnog zvjezdanog polja. Napisao Jonathan Lin.
79.
Few
2006-04-19
Malo
80.
Lasers
2006-04-19
Laseri
81.
Robots
2006-04-19
Roboti
82.
Stars
2006-04-19
Zvjezde
83.
90° Rotation Speed
2006-04-19
Brzina okreta od 90°
84.
Bitmap to rotate
2006-04-19
Bitmapa za okretanje
85.
BlitSpin
2006-04-19
BlitSpin
86.
Fuzzy Rotation Speed
2006-04-19
Brzina zbunjujućeg okretanja
87.
Grab Screen
2006-04-19
Skini ekran
88.
The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by using logical operations: the bitmap is divided into quadrants, and the quadrants are shifted clockwise. Then the same thing is done again with progressively smaller quadrants, except that all sub-quadrants of a given size are rotated in parallel. Written by Jamie Zawinski based on some cool SmallTalk code seen in in Byte Magazine in 1981. As you watch it, the image appears to dissolve into static and then reconstitute itself, but rotated. You can provide the image to use, as an XBM or XPM file, or tell it to grab a screen image and rotate that.
2006-04-19
'blitspin' neprekidno okreće bitmapu za 90 stepeni koristeći logičke operacije: bitmapa je podijeljena na kvadrante, i kvadranti su pomjereni u smijeru kazaljke na satu. Ista stvar se radi i nad manjim kvadrantima, izuzev što su svi podkvadranti date veličene okrenuti paralelno. Napisao Jamie Zawinski na osnovu jedno kul SmallTalk koda viđenog u magazinu 'Byte' 1981. godine. Kako posmatrate imate utisak da se slika raspada i onda rekonstruiše, ali zaokrenuto. Možete obezbijediti sliku za korištenje kao XBM ili XPM datoteka, ili jednostavno da se zgrabi slika ekrana i ona da se koristi.
89.
Bouboule
2006-04-19
Bouboule
90.
Do Red/Blue 3D seperation
2006-04-19
Radi crveno-plavo 3D odvajanje
91.
Number of Spots
2006-04-19
Broj tačaka
92.
This draws what looks like a spinning, deforming baloon with varying-sized spots painted on its invisible surface. Written by Jeremie Petit.
2006-04-19
Ovo iscrtava nešto što liči na okrećući deformišući balon sa tačkama razne veličine iscrtanim na njegovoj nevidljivoj površini. Napisao Jeremie Petit.
93.
Animation Speed
2006-04-19
Brzina animacije
94.
Boxed
2006-04-19
Kutijasto
95.
Draws a box full of 3D bouncing balls that explode. Written by Sander van Grieken.
2006-04-19
Crta kutiju punu 3D odbijajućih lopti koje eksplodiravaju. Napisao Sander van Grieken.
96.
Braid
2006-04-19
Pletenica
97.
Draws random color-cycling inter-braided concentric circles. Written by John Neil.
2006-04-19
Crta interno upletene kružnice sa slučajnim izborom rotirajućih boja. Napisao John Neil.
98.
Duration
2006-04-19
Trajanje
99.
Line Thickness
2006-04-19
Debljina linije
100.
Max Rings
2006-04-19
Najviše prstena
101.
2 minutes
2006-04-19
2 minuta
102.
5 seconds
2006-04-19
5 sekundi