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11.
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Whether to give blocks random colors
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是否將各方塊隨機分配顏色
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Translated by
Chao-Hsiung Liao
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Located in
data/org.gnome.Quadrapassel.gschema.xml:31
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12.
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Whether to give blocks random colors.
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|
是否將各方塊隨機分配顏色
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|
Translated by
Chao-Hsiung Liao
|
|
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|
Located in
data/org.gnome.Quadrapassel.gschema.xml:32
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13.
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Whether to rotate counter clock wise
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是否逆時針方向旋轉方塊
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Translated by
Chao-Hsiung Liao
|
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:36
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14.
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Whether to rotate counter clock wise.
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是否逆時針方向旋轉方塊
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Translated by
Chao-Hsiung Liao
|
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:37
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15.
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The number of rows to fill
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預先填充的列數
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Translated by
Chao-Hsiung Liao
|
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:42
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16.
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The number of rows that are filled with random blocks at the start of the game.
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遊戲開始時,預先填充指定的列數
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Translated by
Chao-Hsiung Liao
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:43
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17.
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The density of filled rows
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進行填充時每一列的密度
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Translated by
Chao-Hsiung Liao
|
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:48
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18.
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The density of blocks in rows filled at the start of the game. The value is between 0 (for no blocks) and 10 (for a completely filled row).
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遊戲開始時,預先填充的每一列的密度。可接受的值介乎 0 (表示完全不填充) 至 10 (完全填滿) 之間。
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Translated by
Chao-Hsiung Liao
|
|
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Located in
data/org.gnome.Quadrapassel.gschema.xml:49
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19.
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Whether to play sounds
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是否播放音效
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Translated by
Chao-Hsiung Liao
|
|
|
|
Located in
data/org.gnome.Quadrapassel.gschema.xml:53
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20.
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Whether to play sounds.
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|
是否播放音效。
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Translated by
Chao-Hsiung Liao
|
|
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|
Located in
data/org.gnome.Quadrapassel.gschema.xml:54
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