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13.
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Whether to rotate counter clock wise
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Hvort á að láta ganga öfugan sólarhring
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:36
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14.
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Whether to rotate counter clock wise.
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Hvort á að láta ganga í öfugan sólarhring.
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:37
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15.
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The number of rows to fill
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Fjöldi raða sem á að fylla
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:42
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16.
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The number of rows that are filled with random blocks at the start of the game.
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Fjöldi lína sem á að fylla með handahófskenndum kubbum við upphaf leiks.
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:43
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17.
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The density of filled rows
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Þéttleiki fylltra raða
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:48
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18.
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The density of blocks in rows filled at the start of the game. The value is between 0 (for no blocks) and 10 (for a completely filled row).
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Þéttni kubba í röðum sem eru fylltar í upphafi leiks. Gildið er á milli 0(fyrir enga kubba) og 10 (fyrir fulla röð).
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Translated by
Samel Jn Gunnarsson
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Located in
data/org.gnome.Quadrapassel.gschema.xml:49
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19.
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Whether to play sounds
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(no translation yet)
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Located in
data/org.gnome.Quadrapassel.gschema.xml:53
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20.
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Whether to play sounds.
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(no translation yet)
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Located in
data/org.gnome.Quadrapassel.gschema.xml:54
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21.
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Whether to pick blocks that are hard to place
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(no translation yet)
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Located in
data/org.gnome.Quadrapassel.gschema.xml:58
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22.
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Whether to pick blocks that are hard to place.
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(no translation yet)
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Located in
data/org.gnome.Quadrapassel.gschema.xml:59
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