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1.
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KDE X Screen Saver Configuration tool
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Herramienta de configuración del salvapantallas de KDE
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsconfig.cpp:330
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2.
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Filename of the screen saver to configure
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Nombre del fichero del salvapantallas a configurar
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Translated and reviewed by
Launchpad Translations Administrators
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Shared: |
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Nombre del archivo del salvapantallas a configurar
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Suggested by
Eloy Cuadra
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Located in
kxsconfig.cpp:350
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3.
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Optional screen saver name used in messages
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Nombre opcional del salvapantallas usado en los mensajes
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsconfig.cpp:352
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4.
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KXSConfig
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Configuración KXS
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsconfig.cpp:345
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5.
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No configuration available for %1
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No hay una configuración disponible para %1
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Translated by
Launchpad Translations Administrators
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Reviewed by
Paco Molinero
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Located in
kxsconfig.cpp:395
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6.
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KDE X Screen Saver Launcher
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Lanzador de salvapantallas de KDE
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsrun.cpp:45
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7.
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Filename of the screen saver to start
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Nombre del fichero de salvapantallas a iniciar
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Translated and reviewed by
Launchpad Translations Administrators
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Shared: |
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Nombre del archivo de salvapantallas a iniciar
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Suggested by
Eloy Cuadra
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Located in
kxsrun.cpp:57
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8.
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Extra options to pass to the screen saver
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Opciones extra para pasar al salvapantallas
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsrun.cpp:59
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9.
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KXSRun
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KXSRun
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Translated and reviewed by
Launchpad Translations Administrators
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Located in
kxsrun.cpp:52
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10.
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A cellular automaton that is really a two-dimensional Turing machine: as the heads (``ants'') walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. Written by David Bagley.
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Un autómata celular que realmente es una máquina de recorre caminos bidimensionales: conforme las cabezas (hormigas) recorren la pantalla, cambian a su paso el valor de los pixels. Y luego, cuando vuelven a pasar sobre un pixel modificado, se ve modificado su comportamiento. Escrito por David Bagley.
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Translated and reviewed by
Launchpad Translations Administrators
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Shared: |
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Un autómata celular que realmente es una máquina de recorre caminos bidimensionales: conforme las cabezas (hormigas) recorren la pantalla, cambian a su paso el valor de los píxeles. Y luego, cuando vuelven a pasar sobre un píxel modificado, se ve modificado su comportamiento. Escrito por David Bagley.
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Suggested by
Eloy Cuadra
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Located in
hacks/config/ant.xml.h:1
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