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110 of 851 results
1.
KDE X Screen Saver Configuration tool
Herramienta de configuración del salvapantallas de KDE
Translated and reviewed by Launchpad Translations Administrators
Located in kxsconfig.cpp:330
2.
Filename of the screen saver to configure
Nombre del fichero del salvapantallas a configurar
Translated and reviewed by Launchpad Translations Administrators
Shared:
Nombre del archivo del salvapantallas a configurar
Suggested by Eloy Cuadra
Located in kxsconfig.cpp:350
3.
Optional screen saver name used in messages
Nombre opcional del salvapantallas usado en los mensajes
Translated and reviewed by Launchpad Translations Administrators
Located in kxsconfig.cpp:352
4.
KXSConfig
Configuración KXS
Translated and reviewed by Launchpad Translations Administrators
Located in kxsconfig.cpp:345
5.
No configuration available for %1
No hay una configuración disponible para %1
Translated by Launchpad Translations Administrators
Reviewed by Paco Molinero
Located in kxsconfig.cpp:395
6.
KDE X Screen Saver Launcher
Lanzador de salvapantallas de KDE
Translated and reviewed by Launchpad Translations Administrators
Located in kxsrun.cpp:45
7.
Filename of the screen saver to start
Nombre del fichero de salvapantallas a iniciar
Translated and reviewed by Launchpad Translations Administrators
Shared:
Nombre del archivo de salvapantallas a iniciar
Suggested by Eloy Cuadra
Located in kxsrun.cpp:57
8.
Extra options to pass to the screen saver
Opciones extra para pasar al salvapantallas
Translated and reviewed by Launchpad Translations Administrators
Located in kxsrun.cpp:59
9.
KXSRun
KXSRun
Translated and reviewed by Launchpad Translations Administrators
Located in kxsrun.cpp:52
10.
A cellular automaton that is really a two-dimensional Turing machine: as the heads (``ants'') walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. Written by David Bagley.
Un autómata celular que realmente es una máquina de recorre caminos bidimensionales: conforme las cabezas (hormigas) recorren la pantalla, cambian a su paso el valor de los pixels. Y luego, cuando vuelven a pasar sobre un pixel modificado, se ve modificado su comportamiento. Escrito por David Bagley.
Translated and reviewed by Launchpad Translations Administrators
Shared:
Un autómata celular que realmente es una máquina de recorre caminos bidimensionales: conforme las cabezas (hormigas) recorren la pantalla, cambian a su paso el valor de los píxeles. Y luego, cuando vuelven a pasar sobre un píxel modificado, se ve modificado su comportamiento. Escrito por David Bagley.
Suggested by Eloy Cuadra
Located in hacks/config/ant.xml.h:1
110 of 851 results

This translation is managed by Ubuntu Spanish Translators, assigned by Ubuntu Translators.

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Contributors to this translation: Cristina Yenyxe Gonzalez Garcia, Eloy Cuadra, Sandra Milena.