|
80.
|
|
|
Number subdivisions to perform
|
|
|
|
수행할 하위분할 갯수
|
|
Translated by
jesterKing
|
|
|
|
81.
|
|
|
Render Levels:
|
|
|
|
(no translation yet)
|
|
|
|
82.
|
|
|
Number subdivisions to perform when rendering
|
|
|
|
(no translation yet)
|
|
|
|
83.
|
|
|
Incremental
|
|
|
:src: bpy.types.DynamicPaintSurface.use_incremental_displace
|
|
|
|
증가
|
|
Translated by
Dalai Quintanilha Felinto
|
|
|
|
84.
|
|
|
Use incremental calculation, even outside of mesh mode
|
|
|
|
망사모드 밖에서 조차 증가 수식을 사용
|
|
Translated by
jesterKing
|
|
|
|
85.
|
|
|
Debug
|
|
|
:src: bpy.types.GameProperty.show_debug
:src: bpy.types.IMPORT_SCENE_OT_autocad_dxf.debug
:src: source/blender/blenkernel/intern/report.c:49
|
|
|
|
디버그
|
|
Translated by
Dalai Quintanilha Felinto
|
|
|
|
86.
|
|
|
Visualize the subsurf incremental calculation, for debugging effect of other modifiers
|
|
|
|
다른 변경자의 디버깅 효과를 위하여 하위표면 증가 수식을 보임
|
|
Translated by
jesterKing
|
|
|
|
87.
|
|
|
Optimal Draw
|
|
|
|
최적 그리기
|
|
Translated by
jesterKing
|
|
|
|
88.
|
|
|
Skip drawing/rendering of interior subdivided edges
|
|
|
:src: bpy.types.MultiresModifier.show_only_control_edges
:src: bpy.types.SubsurfModifier.show_only_control_edges
|
|
|
|
내부 하위분할 모서리의 그리기/렌더링 생략
|
|
Translated by
jesterKing
|
|
|
|
89.
|
|
|
Subsurf UV
|
|
|
|
하위표면 UV
|
|
Translated by
jesterKing
|
|
|