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8089 of 4482 results
80.
Number subdivisions to perform
수행할 하위분할 갯수
Translated by jesterKing
81.
Render Levels:
(no translation yet)
82.
Number subdivisions to perform when rendering
(no translation yet)
83.
Incremental
:src: bpy.types.DynamicPaintSurface.use_incremental_displace
증가
Translated by Dalai Quintanilha Felinto
84.
Use incremental calculation, even outside of mesh mode
망사모드 밖에서 조차 증가 수식을 사용
Translated by jesterKing
85.
Debug
:src: bpy.types.GameProperty.show_debug
:src: bpy.types.IMPORT_SCENE_OT_autocad_dxf.debug
:src: source/blender/blenkernel/intern/report.c:49
디버그
Translated by Dalai Quintanilha Felinto
86.
Visualize the subsurf incremental calculation, for debugging effect of other modifiers
다른 변경자의 디버깅 효과를 위하여 하위표면 증가 수식을 보임
Translated by jesterKing
87.
Optimal Draw
최적 그리기
Translated by jesterKing
88.
Skip drawing/rendering of interior subdivided edges
:src: bpy.types.MultiresModifier.show_only_control_edges
:src: bpy.types.SubsurfModifier.show_only_control_edges
내부 하위분할 모서리의 그리기/렌더링 생략
Translated by jesterKing
89.
Subsurf UV
하위표면 UV
Translated by jesterKing
8089 of 4482 results

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Contributors to this translation: Dalai Quintanilha Felinto, Geuntak Jeong, jesterKing.