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31.
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To get a hint on which cells to paint out, choose <gui style="button">Hint</gui> from the toolbar. A cell will be highlighted with a flashing red outline. This shows that the current status of the cell (painted or unpainted) is incorrect, and should be changed for the game to be won.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/playing.page:21
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32.
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Strategies for playing Hitori.
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(itstool) path: info/desc
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(no translation yet)
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Located in
C/strategy.page:6
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33.
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Gameplay Strategies
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(itstool) path: page/title
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(no translation yet)
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Located in
C/strategy.page:8
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34.
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Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to paint out. One strategy is to use <key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then use <key>Ctrl</key>-clicking to highlight all the repeated numbers in each <em>row</em>.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/strategy.page:10
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35.
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Once this is done for the entire board, the cells which have been highlighted both ways are good candidates for painting, although not always. When painting a cell, unhighlighting the other cells with the same number in the same row and column as that cell is a good way to keep track of which cells are still violating <link xref="game">rule 1 of Hitori</link>.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/strategy.page:13
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36.
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Always bear in mind that rule 2 of Hitori means that two adjacent cells can’t both be painted. <app>Hitori</app> will highlight in red the cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other unpainted cells will be highlighted in red.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/strategy.page:16
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37.
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If you get stuck at any point, choose <gui style="button">Hint</gui> from the toolbar for <app>Hitori</app> to flag a cell which should be painted or unpainted to move closer to a solution.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/strategy.page:20
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