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translator-credits
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Context: |
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Put one translator per line, in the form NAME <EMAIL>, YEAR1, YEAR2
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To prevent privacy issues, this translation is not
available to anonymous users,
if you want to see it, please, log in
first.
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2.
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Changing how the game appears and plays.
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(itstool) path: info/desc
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(no translation yet)
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Located in
C/customization.page:6
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3.
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Customizing the Game
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(itstool) path: page/title
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(no translation yet)
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Located in
C/customization.page:8
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4.
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The game can be customized by changing the board size — boards from 5–10 cells square are allowed.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/customization.page:10
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5.
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To change the board size, choose an option from <guiseq><gui style="menu">Game</gui><gui style="menuitem">Board Size</gui></guiseq>. <app>Hitori</app> will ask if you want to stop the current game if you’re in the middle of one, then start a new game with the requested board size.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/customization.page:11
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6.
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Introduction to the game of Hitori.
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(itstool) path: info/desc
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(no translation yet)
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Located in
C/game.page:6
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7.
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Hitori the Game
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(itstool) path: page/title
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(no translation yet)
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Located in
C/game.page:8
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8.
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Hitori is a small logic puzzle in a similar vein to the more popular Sudoku. In the game, the player starts with a square board of numbers, and has to <em>paint out</em> cells until there are no duplicate numbers in each row and column. The following rules apply:
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(itstool) path: page/p
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(no translation yet)
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Located in
C/game.page:10
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9.
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There must only be one of each number in the unpainted cells in each row and column.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/game.page:13
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10.
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No painted cell may be adjacent to another, vertically or horizontally.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/game.page:14
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