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9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:68
11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:77
13.
For example, if we have::
For example, if we have::
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:82
14.
And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:86
15.
Voice Functions
Voice Functions
Translated and reviewed by Stephan Woidowski
Located in ../../source/voice.rst:93
16.
Plays `filename` on the voice channel. The equivalent of the voice statement.
Plays `filename` on the voice channel. The equivalent of the voice statement.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/voice:5
17.
`filename`
`filename`
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/voice:11
18.
The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/voice:9
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Contributors to this translation: Stephan Woidowski.