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1.
Voice
Voice
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:6
2.
Ren'Py includes support for playing back voice in conjunction with dialogue. This is done through the voice statement, which gives the voice filename to play::
Ren'Py includes support for playing back voice in conjunction with dialogue. This is done through the voice statement, which gives the voice filename to play::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:8
3.
Normally, a playing voice is stopped at the start of the next interaction. The voice sustain statement can sustain voice playback through an interaction. ::
Normally, a playing voice is stopped at the start of the next interaction. The voice sustain statement can sustain voice playback through an interaction. ::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:15
4.
The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:25
5.
Voice Tags
Voice Tags
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:29
6.
Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:31
7.
For example::
For example::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:37
8.
Automatic Voice
Automatic Voice
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:62
9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/voice.rst:68
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Contributors to this translation: Stephan Woidowski.