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514 of 20 results
5.
This is set to None at the start of the splashscreen, and restored to its original value when the splashscreen ends.
Это устанавливается в None в начале экрана загрузки, но установленное здесь значение будет возвращено по её завершении.
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Located in ../../source/store_variables.rst:24
6.
Ren'Py sets this variable to True while in the main menu. This can be used to have screens display differently while in the main menu.
Ren'Py присваивает этой переменной значение True в главном меню. Это можно использовать для отображения альтернативных экранов в главном меню.
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Located in ../../source/store_variables.rst:29
7.
The function that's called to display the in-gamemenu. It should take the same arguments as :func`renpy.display_menu`. Assigning :func:`nvl_menu` to this will display an nvl-mode menu.
Функция, вызов которой показывает внутриигровое меню. Она должна принимать те же агрументы, что и :func:`display_menu`. Значение :func:`nvl_menu` позволит отображать меню стиля NVL.
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Located in ../../source/store_variables.rst:34
8.
Controls if the mouse is visible. This is automatically set to true when entering the standard game menus.
Управляет видимостью мыши. Стандартные игровые меню автоматически устанавливают это в True.
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Located in ../../source/store_variables.rst:40
9.
This is a template character that is used when a string is given as the character name in a say statement. The code::
Это персонаж, используемый в качестве основы, когда в операторе say дано лишь имя персонажа. Следующий код::
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Located in ../../source/store_variables.rst:45
10.
is equivalent to::
эквивалентен::
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Located in ../../source/store_variables.rst:50 ../../source/store_variables.rst:64
11.
except that the temp_char variable is not used.
за исключением переменной temp_char.
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Located in ../../source/store_variables.rst:55
12.
This is the character that speaks narration (say statements that do not give a character or character name). The code::
Это персонаж, который произносит слова "диктора", т.е. операторы say без имени или переменной персонажа. Следующий код::
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Located in ../../source/store_variables.rst:59
13.
Controls if rollback is allowed.
Управляет возможностью отката.
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Located in ../../source/store_variables.rst:70
14.
A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said.
Функция, вызываемая для отображения диалога. Принимает три аргумента. Первый аргумент, `who` - это персонаж, произносящий диалог (или None для диктора). Второй аргумент, `what` - произносимая речь.
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Located in ../../source/store_variables.rst:74
514 of 20 results

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