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30.
If True, the screen is modal. A modal screen prevents the user from interacting with displayables below it, except for the default keymap.
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Located in ../../source/screens.rst:119
31.
`tag`
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Located in ../../source/screens.rst:127
32.
Parsed as a name, not an expression. This specifies a tag associated with this screen. Showing a screen replaces other screens with the same tag. This can be used to ensure that only one screen of a menu is shown at a time, in the same context.
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Located in ../../source/screens.rst:124
33.
`zorder`
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Located in ../../source/screens.rst:132
34.
This controls how close to the user a screen is displayed. The larger the number, the closer the screen is displayed to the user. It defaults to 0.
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Located in ../../source/screens.rst:130
35.
`variant`
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Located in ../../source/screens.rst:136
36.
If present, this should be a string giving the variant of screen to be defined. See :ref:`screen-variants`.
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Located in ../../source/screens.rst:135
37.
A screen can take a parameter list::
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Located in ../../source/screens.rst:147
38.
User Interface Statements
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Located in ../../source/screens.rst:154
39.
The user interface statements create displayables and add them either to the screen, or to an enclosing displayable. They allow the user to display information, allow the user to interact with the game, or allow the game to react to various events.
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Located in ../../source/screens.rst:156
3039 of 338 results

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Contributors to this translation: jungkwanlee, yangjinho.