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30.
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If True, the screen is modal. A modal screen prevents the user from interacting with displayables below it, except for the default keymap.
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(no translation yet)
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Located in
../../source/screens.rst:119
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31.
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`tag`
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(no translation yet)
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Located in
../../source/screens.rst:127
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32.
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Parsed as a name, not an expression. This specifies a tag associated with this screen. Showing a screen replaces other screens with the same tag. This can be used to ensure that only one screen of a menu is shown at a time, in the same context.
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(no translation yet)
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Located in
../../source/screens.rst:124
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33.
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`zorder`
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(no translation yet)
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Located in
../../source/screens.rst:132
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34.
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This controls how close to the user a screen is displayed. The larger the number, the closer the screen is displayed to the user. It defaults to 0.
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(no translation yet)
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Located in
../../source/screens.rst:130
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35.
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`variant`
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(no translation yet)
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Located in
../../source/screens.rst:136
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36.
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If present, this should be a string giving the variant of screen to be defined. See :ref:`screen-variants`.
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(no translation yet)
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Located in
../../source/screens.rst:135
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37.
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A screen can take a parameter list::
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(no translation yet)
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Located in
../../source/screens.rst:147
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38.
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User Interface Statements
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(no translation yet)
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Located in
../../source/screens.rst:154
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39.
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The user interface statements create displayables and add them either to the screen, or to an enclosing displayable. They allow the user to display information, allow the user to interact with the game, or allow the game to react to various events.
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(no translation yet)
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Located in
../../source/screens.rst:156
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