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1.
Screens and Screen Language
스크린 및 스크린 언어
Translated and reviewed by jungkwanlee on 2014-11-12
Located in ../../source/screens.rst:8
2.
The things that a user sees when looking at a Ren'Py game can be broken divided into images and user interface. Images are displayed to the user using the scene, show, and hide statements, and are generally part of the story being told. Everything else the user sees is part of the user interface, which is customized using screens.
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Located in ../../source/screens.rst:10
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Screens can be displayed in four ways:
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Located in ../../source/screens.rst:16
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Implicitly, when script statements execute. For example, the say statement will cause the `say` screen to be displayed.
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Located in ../../source/screens.rst:18
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Automatically. For example, Ren'Py will display the `main_menu` screen when it starts running, or when the user returns to the main menu.
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Located in ../../source/screens.rst:20
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As an action, associated with a button, mouse button, or keyboard key. By default, the `save` screen is shown when the user right-clicks or presses escape. It's also possible to define an on-screen button that shows the `save` screen.
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Located in ../../source/screens.rst:23
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Explicitly, using statements that cause screens to be shown.
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Located in ../../source/screens.rst:27
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More than one screen can be shown at a time.
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Located in ../../source/screens.rst:29
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Screens have two main functions. The first is to display information to the user. Information can be displayed using text, bars, and images. Some of the information displayed in this manner is vital to gameplay. The `say` screen, for example, is used to display dialogue to the user, including the character's name and what she is saying.
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Located in ../../source/screens.rst:31
10.
The other thing a screen can do is to allow the user to interact with the game. Buttons and bars allow the user to invoke actions and adjust values. Ren'Py includes a pool of pre-defined actions, allowing the user to advance the game, control preferences, load and save games, and invoke many other actions. A game-maker can also write new actions in Python.
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Located in ../../source/screens.rst:37
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Contributors to this translation: jungkwanlee.