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71.
Menus, Labels, and Jumps
Menus, Labels, and Jumps
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:452
72.
The menu statement lets you present a choice to the user::
The menu statement lets you present a choice to the user::
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:454
73.
This example shows how menus are used with Ren'Py. The menu statement introduces an in-game-menu. The menu statement takes a block of lines, each consisting of a string followed by a colon. These are the menu choices which are presented to the user. Each menu choice should be followed by a block of one or more Ren'Py statements. When a choice is chosen, the statements following it are run.
This example shows how menus are used with Ren'Py. The menu statement introduces an in-game-menu. The menu statement takes a block of lines, each consisting of a string followed by a colon. These are the menu choices which are presented to the user. Each menu choice should be followed by a block of one or more Ren'Py statements. When a choice is chosen, the statements following it are run.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:480
74.
In our example, each menu choice runs a jump statement. The jump statement transfers control to a label defined using the label statement. The code following that label is run.
In our example, each menu choice runs a jump statement. The jump statement transfers control to a label defined using the label statement. The code following that label is run.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:487
75.
In our example above, after Sylvie asks her question, the user is presented with a menu containing two choices. If the user picks "It's a story with pictures.", the first jump statement is run, and control is transferred to the ``vn`` label. This will cause the pov character to say "It's a story with pictures and music.", after which control is transferred to the ``marry`` label.
In our example above, after Sylvie asks her question, the user is presented with a menu containing two choices. If the user picks "It's a story with pictures.", the first jump statement is run, and control is transferred to the ``vn`` label. This will cause the pov character to say "It's a story with pictures and music.", after which control is transferred to the ``marry`` label.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:491
76.
Labels may be defined in any file that is in the game directory, and ends with .rpy. The filename doesn't matter to Ren'Py, only the labels contained within it. A label may only appear in a single file.
Labels may be defined in any file that is in the game directory, and ends with .rpy. The filename doesn't matter to Ren'Py, only the labels contained within it. A label may only appear in a single file.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:498
77.
Python and If Statements
Python and If Statements
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:503
78.
While simple (and even fairly complex) games can be made using only using menus and jump statements, after a point it becomes necessary to store the user's choices in variables, and access them again later. This is what Ren'Py's python support is for.
While simple (and even fairly complex) games can be made using only using menus and jump statements, after a point it becomes necessary to store the user's choices in variables, and access them again later. This is what Ren'Py's python support is for.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:505
79.
Python support can be accessed in two ways. A line beginning with a dollar-sign is a single-line python statement, while the keyword "python:" is used to introduce a block of python statements.
Python support can be accessed in two ways. A line beginning with a dollar-sign is a single-line python statement, while the keyword "python:" is used to introduce a block of python statements.
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:510
80.
Python makes it easy to store flags in response to user input. Just initialize the flag at the start of the game::
Python makes it easy to store flags in response to user input. Just initialise the flag at the start of the game::
Translated and reviewed by Stephan Woidowski
Located in ../../source/quickstart.rst:514
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Contributors to this translation: Stephan Woidowski.