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12.
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However, Ren'Py searches directories in the following order:
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Sin embargo, Ren'Py busca directorios en el siguiente orden:
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:56
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13.
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The name of the executable, without the suffix. For example, if the executable is named moonlight.exe, it will look for a directory named moonlight under the base directory.
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El nombre del ejecutable, sin el sufijo. Por ejemplo, si el ejecutable es llamado moonlight.exe, este buscara un directorio llamado "moonlight" dentro del directorio base.
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:58
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14.
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The name of the executable, without the suffix, and with a prefix ending with _ removed. For example, if the executable is moonlight_en.exe, Ren'Py will look for a directory named en.
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El nombre del ejecutable, sin el sufijo, y con un prefijo que termina en "_removed". Por ejemplo, si el ejecutable es moonlight_en.exe, Ren'Py buscara un directorio llamado "en"
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:61
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15.
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The directories "game", "data", and "launcher", in that order.
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Los directorios "game", "data", y "launcher", en ese orden.
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:64
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16.
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The launcher will only properly recognize the "game" and "data" directories, however.
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(no translation yet)
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Located in
../../source/language_basics.rst:66
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17.
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The game directory contains all the files used by the game. It, including all subdirectories, is scanned for .rpy and .rpyc files, and those are combined to form the game script. It is scanned for .rpa archive files, and those are automatically used by the game. Finally, when the game gives a path to a file to load, it is loaded relative to the game directory. (But note that config.searchpath can change this.)
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(no translation yet)
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Located in
../../source/language_basics.rst:69
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18.
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Comments
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Comentarios
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:77
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19.
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A Ren'Py script file may contain comments. A comment begins with a hash mark ('#'), and ends at the end of the line containing the comment. As an exception, a comment may not be part of a string.
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Un script en Ren'Py puede contener comentarios. Un comentario empieza con una almohadilla ('#'), y termina en el final de la linea que contiene el comentario. Como excepción, un comentario puede no ser parte de un string.
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:79
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20.
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Ren'Py ignores comments, so the script is treated like the comment wasn't there.
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Ren'Py ignora los comentarios, por lo que el script es tratado como si el comentario no estuviera allí.
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Translated and reviewed by
Harold Quiroz
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Located in
../../source/language_basics.rst:90
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21.
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Logical Lines
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(no translation yet)
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Located in
../../source/language_basics.rst:95
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