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1019 of 39 results
10.
:func:`MoveTransition` has changed its interface. The old version of MoveTransition can be accessed as OldMoveTransition, if you don't want to rewrite your code. (The changes only matter if you use factories with MoveTransition.)
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Located in ../../source/incompatible.rst:46
11.
:func:`Transform` has changed its behavior with regards to asymmetrically scaled and rotated images. It's unlikely the old behavior was ever used.
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Located in ../../source/incompatible.rst:51
12.
6.13.8
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Located in ../../source/incompatible.rst:59
13.
Old-style string interpolation has been re-enabled by default. If you wrote code (between 6.13 and 6.13.7) that uses % in say or menu statements, you should either write %% instead, or include the code::
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Located in ../../source/incompatible.rst:61
14.
6.13
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Located in ../../source/incompatible.rst:69
15.
The changes to text behavior can affect games in development in many ways. The biggest change is the introduction of new-style (square-bracket) text substitutions, and the elimination of old-style (percent-based) substitutions. These changes can be reverted with the code::
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Located in ../../source/incompatible.rst:71
16.
New- and old-style substitutions can coexist in the same game, by setting both variables to True.
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Located in ../../source/incompatible.rst:81
17.
Ren'Py has also changed the default line-wrapping behavior. While the new behavior should never increase the number of lines in a paragraph, it may change which words fall on each line. To restore the old behavior, add the code::
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Located in ../../source/incompatible.rst:84
18.
A bug with negative line_spacing was fixed. This fix can cause blocks of text to shrink in height. To revert to the old behavior, use::
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Located in ../../source/incompatible.rst:93
19.
Finally, the new text code may lead to artifacts when displaying slow text, especially in conjunction with a negative line spacing. Consider adjusting :propref:`line_overlap_split` to fix this.
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Located in ../../source/incompatible.rst:99
1019 of 39 results

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