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11.
Certain characters have special meaning to Ren'Py, and so can't be used in dialogue strings. The ``{`` character begins a text tag, and the ``[`` character begins a substitution. To use them in dialogue, double them. It may also be necessary to precede a quote with a backslash to prevent it from closing the string. For example::
文字の中には Ren'Py で特別な意味を持ち、それゆえ台詞の文字列で使えないものがあります。 ``{`` 文字はテキストタグを開始し、 ``[`` 文字は置換を開始します。これらを台詞中で使うには、2 つ重ねてください。また、クオートが文字列を閉じてしまうのを防ぐには、バックスラッシュを前置しなければなりません。例 ::
Translated by Koichi Akabe
Located in ../../source/dialogue.rst:61
12.
Defining Character Objects
Character オブジェクトの定義
Translated and reviewed by akakyouryuu
Located in ../../source/dialogue.rst:72
13.
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
Character オブジェクトを作成し、これを say ステートメントで使うと、会話文の見た目 (ある程度の動作も) を変更できます。キャラクターは、define ステートメントを使って変数に Character を代入して作成できます。例 ::
Translated and reviewed by akakyouryuu
Located in ../../source/dialogue.rst:74
14.
Once this is done, the character can be used in a say statement::
これでそのキャラクターを say ステートメントで使えます::
Translated and reviewed by akakyouryuu
Located in ../../source/dialogue.rst:83
15.
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behavior of the character.
Character は Python 関数で、多くのキーワード引数を取ります。これらのキーワード引数は、キャラクターの動作を制御します。
Translated and reviewed by akakyouryuu
Located in ../../source/dialogue.rst:88
16.
The define statement causes its expression to be evaluated, and assigned to the supplied name. If not inside an init block, the define statement will automatically be run with init priority 0.
define ステートメントはその単純式を評価し、与えられた名前に代入します。 init ブロック内でなければ、 define ステートメントは自動的に優先度 0 の init で実行されます。
Translated and reviewed by akakyouryuu
Located in ../../source/dialogue.rst:92
17.
Creates and returns a Character object, which controls the look and feel of dialogue and narration.
台詞やナレーションの外観を制御する、Character オブジェクトを作成して返します。
Translated by Koichi Akabe
Located in ../../source/inc/character:5
18.
`name`
`name`
Translated by Koichi Akabe
Located in ../../source/inc/character:11
19.
If a string, the name of the character for dialogue. When `name` is ``None``, display of the name is omitted, as for narration.
文字列なら、台詞で使われるこのキャラクターの名前です。 None なら、ナレーションのように名前の表示は省略されます。
Translated and reviewed by akakyouryuu
Located in ../../source/inc/character:9
20.
`kind`
`kind`
Translated by Koichi Akabe
Located in ../../source/inc/character:18
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Contributors to this translation: Koichi Akabe, akakyouryuu.