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91100 of 105 results
91.
Views can also be changed by pressing the keys in the number keypad. Pressing the "1" key in the number keypad changes the view. Pressing the "7" key returns to the default view.
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Located in ../docs/graphics/C/graphics.xml:365(para)
92.
Objects are selected by clicking the 'Right Mouse Button'. All objects can be selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
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Located in ../docs/graphics/C/graphics.xml:371(para)
93.
Delete the default cube in the main window by pressing the <keycap>X</keycap> key on the keyboard and then pressing <keycap>Enter</keycap>.
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Located in ../docs/graphics/C/graphics.xml:376(para)
94.
Adding a new mesh
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Located in docs/graphics/C/graphics.xml:505(title)
95.
Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and selecting <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default settings in the dialog and press <guibutton>OK</guibutton>. <placeholder-1/>
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Located in ../docs/graphics/C/graphics.xml:381(para)
96.
To move the new object, first select it (by clicking on it with the Right Mouse Button), and press 'G' on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press <keycap>G</keycap> followed by the axis of that direction. For example: To move an object in the Z axis, press <keycap>G</keycap> and then <keycap>Z</keycap>.
(no translation yet)
Located in ../docs/graphics/C/graphics.xml:395(para)
97.
To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The object can be rotated around a specific axis by pressing <keycap>X</keycap>, <keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.
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Located in ../docs/graphics/C/graphics.xml:404(para)
98.
When all objects have been added, the scene can be rendered by going to <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.
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Located in ../docs/graphics/C/graphics.xml:410(para)
99.
Save the finished image by selecting <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the filename, choose a path and press the <guibutton>OK</guibutton> button.
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Located in ../docs/graphics/C/graphics.xml:416(para)
100.
Blender Tutorials Archive
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Located in docs/graphics/C/graphics.xml:561(ulink)
91100 of 105 results

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