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<title>Interpolate RGB as four colors</title><para>The default is to assume that all green pixels are the same. If even-row green pixels are more sensitive to ultraviolet light than odd-row this difference causes a mesh pattern in the output; using this option solves this problem with minimal loss of detail.</para><para>To resume, this option blurs the image a little, but it eliminates false 2x2 mesh patterns with VNG quality method or mazes with AHD quality method.</para>
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Located in libkdcraw/dcrawsettingswidget.cpp:224
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