Translations by NSLW
NSLW has submitted the following strings to this translation. Contributions are visually coded: currently used translations, unreviewed suggestions, rejected suggestions.
1 → 28 of 28 results | First • Previous • Next • Last |
6. |
Use GLSL shaders
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2011-07-17 |
Wykorzystaj jednostki cieniujące GLSL
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17. |
Candy
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2011-07-17 |
Upiększenia
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18. |
Demos
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2011-07-17 |
Demonstracje
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23. |
The following desktop effects could not be activated:
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2011-08-27 |
Nie można włączyć następujących efektów pulpitu:
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28. |
Pressing this button can crash the desktop.
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2011-07-17 |
Naciśnięcie tego przycisku może spowodować awarię pulpitu.
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29. |
I have saved my data.
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2011-07-17 |
Zapisałem moje dane.
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30. |
Re-enable OpenGL detection
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2011-07-17 |
Włącz ponownie wykrywanie OpenGL
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31. |
Activation
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2011-07-17 |
Aktywacja
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32. |
Enable desktop effects at startup
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2011-07-17 |
Włącz efekty pulpitu przy starcie
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33. |
Desktop effects can be toggled anytime using this shortcut:
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2011-07-17 |
Efekty pulpitu mogą być przełączane w każdej chwili przy użyciu tego skrótu:
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34. |
Simple effect setup
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2011-07-17 |
Prosta konfiguracja efektów
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35. |
Improved window management
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2011-08-27 |
Usprawnione zarządzanie oknami
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38. |
Effect for desktop switching:
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2011-08-27 |
Efekt podczas przełączania pulpitu:
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55. |
General Options
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2011-07-17 |
Opcje ogólne
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56. |
Keep window thumbnails:
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2011-08-27 |
Zachowaj podglądy okien:
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57. |
Always (Breaks minimization)
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2011-07-17 |
Zawsze (psuje minimalizację)
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58. |
Only for Shown Windows
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2011-07-17 |
Tylko dla pokazywanych okien
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59. |
Never
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2011-07-17 |
Nigdy
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60. |
Scale method:
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2011-07-17 |
Metoda skalowania:
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61. |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("fast")</span> - Pretty fast on all GPUs but looks bricky</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("good") </span>- linear blending.</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fast enough on newer nvidia GPUs and maybe others but also can be <span style=" text-decoration: underline;">very</span> slow, you will have to try it.</p></body></html>
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2011-07-17 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Szybka:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("fast")</span> - Całkiem szybka na wszystkich kartach grafiki, ale widać piksele</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Gładka:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("good") </span>- przenikanie liniowe.</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Wystarczająco szybkie na nowszych kartach nvidi i możliwe, że na innych też, ale może być także <span style=" text-decoration: underline;">bardzo</span> wolne, będziesz musiał(a) sam(a) spróbować.</p></body></html>
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62. |
Crisp
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2011-07-17 |
Szybka
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63. |
Smooth (slower)
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2011-07-17 |
Płynna (wolniejsze)
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64. |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - fast on most GPUs but a little blurry</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Accurate:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lanczos filter, requires shader support (glsl or arb).</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Might be slow on weaker GPUs and even cause various troubles with broken drivers (from overbrightening to segfaults.)</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall back to "Smooth" if you have problems.</p></body></html>
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2011-07-17 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Szybka:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (bardzo) szybka na wszystkich kartach grafiki, ale widać piksele</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Gładka:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - szybka na większości kart grafiki, ale trochę rozmyta</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Dokładna:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Filtr Lanczos, potrzebuje obsługi cieniowania (glsl lub arb).</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Może być wolne na słabszych kartach grafiki i powodować rozmaite problemy z błędnymi sterownikami (od przejaśniania do błędów segmentowania.)</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cofnij się do "Gładka" jeżeli masz problemy.</p></body></html>
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65. |
Smooth
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2011-07-17 |
Gładka
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66. |
Accurate
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2011-07-17 |
Dokładna
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67. |
Suspend desktop effects for fullscreen windows
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2011-07-17 |
Zawieś efekty pulpitu dla okien pełnoekranowych
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71. |
If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language.
On legacy hardware disabling Shaders can improve the performance.
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2011-07-17 |
Jeżeli włączone, to cały rendering zostanie wykonany przy wykorzystaniu jednostek cieniujących napisanych w języku cieniowania OpenGL.
Wyłączenie jednostek cieniujących na przestarzałym sprzęcie może poprawić wydajność.
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72. |
Use OpenGL 2 Shaders
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2011-07-17 |
Użyj jednostek cieniujących OpenGL 2
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