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110 of 209 results
46.
Pointing Hand
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Located in editor/propertyeditor.cpp:2320
69.
Set the 'population text' of '%1'
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Located in editor/assoctexteditorimpl.cpp:156
88.
<h2>The Property Editor</h2><p>You can change the appearance and behavior of the selected widget in the property editor.</p><p>You can set properties for components and forms at design time and see the immediately see the effects of the changes. Each property has its own editor which (depending on the property) can be used to enter new values, open a special dialog, or to select values from a predefined list. Click <b>F1</b> to get detailed help for the selected property.</p><p>You can resize the columns of the editor by dragging the separators in the list's header.</p><p><b>Signal Handlers</b></p><p>In the Signal Handlers tab you can define connections between the signals emitted by widgets and the slots in the form. (These connections can also be made using the connection tool.)
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Located in editor/mainwindow.cpp:245
91.
<h2>The Object Explorer</h2><p>The Object Explorer provides an overview of the relationships between the widgets in a form. You can use the clipboard functions using a context menu for each item in the view. It is also useful for selecting widgets in forms that have complex layouts.</p><p>The columns can be resized by dragging the separator in the list's header.</p><p>The second tab shows all the form's slots, class variables, includes, etc.</p>
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Located in editor/mainwindow.cpp:273
93.
Start typing the buffer you want to switch to here (ALT+B)
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Located in editor/mainwindow.cpp:287
97.
<b>The Action Editor</b><p>The Action Editor is used to add actions and action groups to a form, and to connect actions to slots. Actions and action groups can be dragged into menus and into toolbars, and may feature keyboard shortcuts and tooltips. If actions have pixmaps these are displayed on toolbar buttons and beside their names in menus.</p>
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Located in editor/mainwindow.cpp:306
101.
<b>The Form Window</b><p>Use the various tools to add widgets or to change the layout and behavior of the components in the form. Select one or multiple widgets to move them or lay them out. If a single widget is chosen it can be resized using the resize handles.</p><p>Changes in the <b>Property Editor</b> are visible at design time, and you can preview the form in different styles.</p><p>You can change the grid resolution, or turn the grid off in the <b>Preferences</b> dialog from the <b>Edit</b> menu.<p>You can have several forms open, and all open forms are listed in the <b>Form List</b>.
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Located in editor/mainwindow.cpp:704
161.
Action '%1' has already been added to this menu.
An Action may only occur once in a given menu.
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Located in editor/actiondnd.cpp:1170
167.
<p>Toolbars contain a number of buttons to provide quick access to often used functions.<br>Click on the toolbar handle to hide the toolbar, or drag and place the toolbar to a different location.</p>
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Located in editor/mainwindowactions.cpp:79
168.
<p>Toolbars contain a number of buttons to provide quick access to often used functions. Click on a button to insert a single widget, or double click to insert multiple %1.<br>Click on the toolbar handle to hide the toolbar, or drag and place the toolbar to a different location.</p>
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Located in editor/mainwindowactions.cpp:85
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Contributors to this translation: Funda Wang, Pascal Han, ZhangCheng, nihui.