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113.
At the beginning of the game four seeds are placed in each house. Players take turns moving the seeds. In each turn, a player chooses one of the six houses under his or her control. The player removes all seeds from this house, and distributes them, dropping one in each house counter-clockwise from the original house, in a process called sowing. Seeds are not distributed into the end scoring houses, nor into the house drawn from. That is, the starting house is left empty; if it contained 12 seeds, it is skipped, and the twelfth seed is placed in the next house. After a turn, if the last seed was placed into an opponent's house and brought its total to two or three, all the seeds in that house are captured and placed in the player's scoring house (or set aside if the board has no scoring houses). If the previous-to-last seed also brought the total seeds in an opponent's house to two or three, these are captured as well, and so on. However, if a move would capture all an opponent's seeds, the capture is forfeited, and the seeds are instead left on the board, since this would prevent the opponent from continuing the game. The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in his/her own territory, ending the game. (Source Wikipedia <http://en.wikipedia.org/wiki/Oware>)
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Located in ../src/awele-activity/awele.xml.in.h:1
116.
The object of the game is to capture more seeds than one's opponent. Since the game has only 48 seeds, capturing 25 is sufficient to accomplish this. Since there are an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24. The game is over when one player has captured 25 or more stones, or both players have taken 24 stones each (draw). If both players agree that the game has been reduced to an endless cycle, each player captures the stones on their side of the board.
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Located in ../src/awele-activity/awele.xml.in.h:4
126.
The dog is provided by Andre Connes and released under the GPL.
Artist: Gauguin, Paul. Title Arearea. Licence: Public Domain. Source: http://commons.wikimedia.org/wiki/Image:Paul_Gauguin_006.jpg
Artist: Pieter Bruegel the Elder. Title: The peasants wedding. Licence: Public Domain. Source: http://commons.wikimedia.org/wiki/Image:Pieter_Bruegel_d._Ä._011.jpg
Description: The Lady and the Unicorn (tapestries). Author: Pierre-Emmanuel Malissin and Frédéric Valdes. Licence: Free but requires the site and author. Source: http://www.galerie.roi-president.com
Artist: Vincent van Gogh. Title: Bedroom in Arles. Licence: Public Domain. Source: http://commons.wikimedia.org/wiki/Image:Vincent_Van_Gogh_0011.jpg
Artist: Ambrosius Bosschaert the Elder. Title: Flower Still Life. Licence: Public Domain. Source: http://commons.wikimedia.org/wiki/Image:Ambrosius_Bosschaert,_the_Elder_04.jpg
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Located in ../boards/babyshapes.xml.in.h:5
130.
Paul Gauguin, Arearea - 1892
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Located in ../src/babyshapes-activity/resources/babyshapes/board8_0.xml.in.h:1
131.
Pieter Bruegel the Elder, The peasants wedding - 1568
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Located in ../src/babyshapes-activity/resources/babyshapes/board8_1.xml.in.h:1
132.
The Lady and the Unicorn - XVe century
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Located in ../src/babyshapes-activity/resources/babyshapes/board8_2.xml.in.h:1
133.
Vincent van Gogh, Bedroom in Arles - 1888
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Located in ../src/babyshapes-activity/resources/babyshapes/board8_3.xml.in.h:1
134.
Ambrosius Bosschaert the Elder, Flower Still Life - 1614
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Located in ../src/babyshapes-activity/resources/babyshapes/board8_4.xml.in.h:1
155.
At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move.
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Located in ../boards/chess_computer.xml.in.h:1 ../boards/chess_movelearn.xml.in.h:1 ../boards/chess_partyend.xml.in.h:1
237.
Double click the mouse on the ball to kick it. You can double click the left right or middle mouse button. If you lose, Tux catches the ball. You must click on it to bring it back to its former position
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Located in ../src/penalty-activity/penalty.xml.in.h:1
110 of 140 results

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Contributors to this translation: Marek Nagy, Zdenko Podobný, helix84.