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88.
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Vertex grid resolution for Magic Lamp (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).
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(no translation yet)
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89.
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Vertex grid resolution for Vacuum (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).
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(no translation yet)
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93.
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Wave amplitude (size) is multiplied by this number. Negative values fold outward.
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(no translation yet)
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94.
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Whether the window should zoom to taskbar when minimized with Curved Fold effect.
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(no translation yet)
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95.
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Whether the window should zoom to taskbar when minimized with Dream effect.
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(no translation yet)
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96.
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Whether the window should zoom to taskbar when minimized with Glide 1 effect.
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(no translation yet)
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97.
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Whether the window should zoom to taskbar when minimized with Glide 2 effect.
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(no translation yet)
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98.
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Whether the window should zoom to taskbar when minimized with Horizontal Folds effect.
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(no translation yet)
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100.
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Window that should animate with this effect when focused.
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(no translation yet)
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101.
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Window that should animate with this effect when shaded.
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(no translation yet)
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