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9.
Whether to show where the moving piece will land
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:26
10.
Whether to show where the moving piece will land.
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:27
19.
Whether to play sounds
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:53
20.
Whether to play sounds.
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:54
21.
Whether to pick blocks that are hard to place
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:58
22.
Whether to pick blocks that are hard to place.
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:59
35.
Width of the window in pixels
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:98
36.
Height of the window in pixels
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:102
37.
true if the window is maximized
(no translation yet)
Located in data/org.gnome.Quadrapassel.gschema.xml:106
40.
Quadrapassel is a derivative of a classic Russian falling-block game. Reposition and rotate the blocks as they fall, and attempt to fit them together. When you form a complete horizontal row of blocks, the row will disappear and you score points. The game is over when the blocks get stacked too high. As your score gets higher, you level up and the blocks fall faster.
(no translation yet)
Located in data/org.gnome.Quadrapassel.appdata.xml.in:10
110 of 22 results

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Contributors to this translation: Friedel Wolff.