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# Introduction
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Located in src/doc/guide-ffi.md:4 src/doc/guide-lifetimes.md:4 src/doc/guide-macros.md:13 src/doc/guide-plugin.md:28 src/doc/guide-tasks.md:4 src/doc/guide-unsafe.md:4
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% The Rust References and Lifetimes Guide
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Located in src/doc/guide-lifetimes.md:2
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References are one of the more flexible and powerful tools available in Rust. They can point anywhere: into the heap, stack, and even into the interior of another data structure. A reference is as flexible as a C pointer or C++ reference.
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Located in src/doc/guide-lifetimes.md:9
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Unlike C and C++ compilers, the Rust compiler includes special static checks that ensure that programs use references safely.
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Located in src/doc/guide-lifetimes.md:12
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Despite their complete safety, a reference's representation at runtime is the same as that of an ordinary pointer in a C program. They introduce zero overhead. The compiler does all safety checks at compile time.
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Located in src/doc/guide-lifetimes.md:16
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Although references have rather elaborate theoretical underpinnings (e.g. region pointers), the core concepts will be familiar to anyone who has worked with C or C++. The best way to explain how they are used—and their limitations—is probably just to work through several examples.
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Located in src/doc/guide-lifetimes.md:21
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# By example
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Located in src/doc/guide-lifetimes.md:23
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References, sometimes known as *borrowed pointers*, are only valid for a limited duration. References never claim any kind of ownership over the data that they point to. Instead, they are used for cases where you would like to use data for a short time.
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Located in src/doc/guide-lifetimes.md:28
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Consider a simple struct type `Point`:
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Located in src/doc/guide-lifetimes.md:30
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~~~ struct Point {x: f64, y: f64} ~~~
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Located in src/doc/guide-lifetimes.md:34
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