Browsing Chinese (Simplified) translation

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1.
translator-credits
Context:
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Put one translator per line, in the form NAME <EMAIL>, YEAR1, YEAR2
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2.
Changing how the game appears and plays.
(itstool) path: info/desc
(no translation yet)
Located in C/customization.page:6
3.
Customizing the Game
(itstool) path: page/title
(no translation yet)
Located in C/customization.page:8
4.
The game can be customized by changing the board size — boards from 5–10 cells square are allowed.
(itstool) path: page/p
(no translation yet)
Located in C/customization.page:10
5.
To change the board size, choose an option from <guiseq><gui style="menu">Game</gui><gui style="menuitem">Board Size</gui></guiseq>. <app>Hitori</app> will ask if you want to stop the current game if you’re in the middle of one, then start a new game with the requested board size.
(itstool) path: page/p
(no translation yet)
Located in C/customization.page:11
6.
Introduction to the game of Hitori.
(itstool) path: info/desc
(no translation yet)
Located in C/game.page:6
7.
Hitori the Game
(itstool) path: page/title
(no translation yet)
Located in C/game.page:8
8.
Hitori is a small logic puzzle in a similar vein to the more popular Sudoku. In the game, the player starts with a square board of numbers, and has to <em>paint out</em> cells until there are no duplicate numbers in each row and column. The following rules apply:
(itstool) path: page/p
(no translation yet)
Located in C/game.page:10
9.
There must only be one of each number in the unpainted cells in each row and column.
(itstool) path: item/p
(no translation yet)
Located in C/game.page:13
10.
No painted cell may be adjacent to another, vertically or horizontally.
(itstool) path: item/p
(no translation yet)
Located in C/game.page:14
110 of 37 results

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