Browsing Italian translation

7180 of 90 results
71.
To start a new game:
(itstool) path: page/p
(no translation yet)
Located in C/new-game.page:34
72.
Press the <gui style="button">Play again</gui> button on the right.
(itstool) path: item/p
(no translation yet)
Located in C/new-game.page:37
73.
To change the <link xref="board-size">board size</link>, press the <gui style="button">Change Difficulty</gui> button on the right.
(itstool) path: item/p
(no translation yet)
Located in C/new-game.page:41
74.
If you are already playing a game and press the <gui style="button">Start over</gui> button, <app>Mines</app> will ask if you want to <gui>Keep Current Game</gui> or <gui>Start New Game</gui>. If you choose the latter, your current game will be lost.
(itstool) path: note/p
(no translation yet)
Located in C/new-game.page:47
75.
Game rules
(itstool) path: page/title
(no translation yet)
Located in C/rules.page:24
76.
The aim of <app>Mines</app> is to clear the minefield without detonating any of the mines.
(itstool) path: page/p
(no translation yet)
Located in C/rules.page:26
77.
Start by choosing one of the three default board sizes, or by selecting a custom board.
(itstool) path: item/p
(no translation yet)
Located in C/rules.page:31
78.
The game begins with the board covered in tiles. Click on any tile to uncover it. You will reveal:
(itstool) path: item/p
(no translation yet)
Located in C/rules.page:35
79.
A colored number, which represent the number of mines in the adjacent tiles. This will help you deduce where the mines are so that you can mark them with <link xref="flags">flags</link>.
(itstool) path: item/p
(no translation yet)
Located in C/rules.page:39
80.
A blank tile, which means there are no mines under any of the adjacent tiles.
(itstool) path: item/p
(no translation yet)
Located in C/rules.page:44
7180 of 90 results

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