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71.
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To start a new game:
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(itstool) path: page/p
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(no translation yet)
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Located in
C/new-game.page:34
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72.
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Press the <gui style="button">Play again</gui> button on the right.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/new-game.page:37
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73.
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To change the <link xref="board-size">board size</link>, press the <gui style="button">Change Difficulty</gui> button on the right.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/new-game.page:41
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74.
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If you are already playing a game and press the <gui style="button">Start over</gui> button, <app>Mines</app> will ask if you want to <gui>Keep Current Game</gui> or <gui>Start New Game</gui>. If you choose the latter, your current game will be lost.
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(itstool) path: note/p
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(no translation yet)
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Located in
C/new-game.page:47
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75.
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Game rules
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(itstool) path: page/title
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(no translation yet)
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Located in
C/rules.page:24
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76.
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The aim of <app>Mines</app> is to clear the minefield without detonating any of the mines.
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(itstool) path: page/p
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(no translation yet)
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Located in
C/rules.page:26
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77.
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Start by choosing one of the three default board sizes, or by selecting a custom board.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/rules.page:31
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78.
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The game begins with the board covered in tiles. Click on any tile to uncover it. You will reveal:
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(itstool) path: item/p
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(no translation yet)
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Located in
C/rules.page:35
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79.
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A colored number, which represent the number of mines in the adjacent tiles. This will help you deduce where the mines are so that you can mark them with <link xref="flags">flags</link>.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/rules.page:39
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80.
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A blank tile, which means there are no mines under any of the adjacent tiles.
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(itstool) path: item/p
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(no translation yet)
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Located in
C/rules.page:44
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