|
115.
|
|
|
%1%x
|
|
|
|
%1%x
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonDurableGeologistSigns.h:23
libs/s25main/addons/AddonDurableGeologistSigns.h:24
libs/s25main/addons/AddonDurableGeologistSigns.h:25
|
|
116.
|
|
|
Economy Mode: Game Length
|
|
|
|
Wirtschaftsmodus: Spieldauer
|
|
Translated and reviewed by
Jonathan Steinbuch
|
|
|
|
Located in
libs/s25main/addons/AddonEconomyModeGameLength.h:41
|
|
117.
|
|
|
Adjust the time after which the economy mode victory condition is checked.
|
|
|
|
Legt die Spieldauer fest, nach der die Siegbedingung im Wirtschaftsmodus geprüft wird
|
|
Translated and reviewed by
Jonathan Steinbuch
|
|
|
|
Located in
libs/s25main/addons/AddonEconomyModeGameLength.h:42
|
|
118.
|
|
|
Exhaustible Water
|
|
|
|
Erschöpfendes Wasser
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonExhaustibleWater.h:17
|
|
119.
|
|
|
If Water is exhaustible wells will now dry out. If water everywhere is enabled, a geologist will not notify for water
|
|
|
|
Wenn das Wasser erschöpflich ist, werden Brunnen austrocknen. Bei "Wasser überall" wird zusätzlich die Gelehrten-Meldung für Wasser deaktiviert.
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonExhaustibleWater.h:18
|
|
120.
|
|
|
Inexhaustible
|
|
|
|
Unerschöpflich
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonExhaustibleWater.h:21
|
|
121.
|
|
|
Inexhaustible and water everywhere
|
|
|
|
Unerschöpflich und Wasser überall
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonExhaustibleWater.h:22
|
|
122.
|
|
|
Exhaustible
|
|
|
|
Erschöpfend
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonExhaustibleWater.h:23
|
|
123.
|
|
|
Frontier Distance checks reachability
|
|
|
|
Grenzentfernung prüft Erreichbarkeit
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonFrontierDistanceReachable.h:14
|
|
124.
|
|
|
Military building counts as interior if an attack is permanently impossible. (Path blocked by terrain like sea, lava, etc.)
|
|
|
|
Militärische Gebäude zählen zum Landesinneren, falls sie dauerhaft unangreifbar sind. (Weg blockiert durch Gelände wie See, Lava, usw.)
|
|
Translated by
Return To The Roots Team
|
|
|
|
Located in
libs/s25main/addons/AddonFrontierDistanceReachable.h:15
|