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14.
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And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
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(no translation yet)
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Located in
../../source/voice.rst:86
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15.
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Voice Functions
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(no translation yet)
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Located in
../../source/voice.rst:93
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16.
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Plays `filename` on the voice channel. The equivalent of the voice statement.
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(no translation yet)
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Located in
../../source/inc/voice:5
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17.
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`filename`
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(no translation yet)
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Located in
../../source/inc/voice:11
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18.
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The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
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(no translation yet)
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Located in
../../source/inc/voice:9
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19.
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`tag`
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(no translation yet)
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Located in
../../source/inc/voice:20
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20.
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If this is not None, it should be a string giving a voice tag to be played. If None, this takes its default value from the voice_tag of the Character that causes the next interaction.
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(no translation yet)
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Located in
../../source/inc/voice:14
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21.
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The voice tag is used to specify which character is speaking, to allow a user to mute or unmute the voices of particular characters.
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(no translation yet)
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Located in
../../source/inc/voice:19
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22.
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Returns true if it's possible to replay the current voice.
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(no translation yet)
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Located in
../../source/inc/voice:25
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23.
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Replays the current voice, if possible.
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(no translation yet)
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Located in
../../source/inc/voice:29
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