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4.
The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
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Located in ../../source/voice.rst:25
5.
Voice Tags
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Located in ../../source/voice.rst:29
6.
Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
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Located in ../../source/voice.rst:31
7.
For example::
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Located in ../../source/voice.rst:37
8.
Automatic Voice
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Located in ../../source/voice.rst:62
9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
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Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
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Located in ../../source/voice.rst:68
11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
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Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
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Located in ../../source/voice.rst:77
13.
For example, if we have::
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Located in ../../source/voice.rst:82
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