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1.
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Voice
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ボイス
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Translated by
Koichi Akabe
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Located in
../../source/voice.rst:6
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2.
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Ren'Py includes support for playing back voice in conjunction with dialogue. This is done through the voice statement, which gives the voice filename to play::
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Ren'Py では台詞と同時にボイスを再生出来ます。このためには voice ステートメントで再生するボイスファイルの名前を指定します::
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Translated and reviewed by
akakyouryuu
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Located in
../../source/voice.rst:8
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3.
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Normally, a playing voice is stopped at the start of the next interaction. The voice sustain statement can sustain voice playback through an interaction. ::
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通常再生中のボイスは次の動作が始まると停止されます。voice sustain ステートメントを使うと次の動作にもまたがってボイスの再生を続けます。::
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Translated by
akakyouryuu
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Located in
../../source/voice.rst:15
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4.
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The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
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:var:`config.voice_filename_format` 変数を使うとボイスファイルの名前をカスタマイズでき、ディレクトリーと拡張子を省略できるようになります。
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Translated by
Koichi Akabe
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Located in
../../source/voice.rst:25
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5.
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Voice Tags
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ボイスタグ
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Translated by
Koichi Akabe
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Located in
../../source/voice.rst:29
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6.
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Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
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Ren'Py にはボイスタグ機能が含まれており、特定キャラクターのボイスをミュートするかどうか選択できます。このシステムを利用するにはそれぞれの :func:`Character` に voice_tag 引数を与え、 :func:`SetVoiceMute` または :func:`ToggleVoiceMute` アクションを使ってプレイヤーがボイスの切り替えをできるようにします。
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Translated by
akakyouryuu
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Located in
../../source/voice.rst:31
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7.
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For example::
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例 ::
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Translated by
akakyouryuu
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Located in
../../source/voice.rst:37
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8.
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Automatic Voice
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自動ボイス
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Translated and reviewed by
akakyouryuu
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Located in
../../source/voice.rst:62
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9.
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Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
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Ren'Py は再生するボイスファイルの自動的な決定をサポートし、台詞毎に voice ステートメントを書かなくてもボイスを再生出来るようにします。
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Translated and reviewed by
Koichi Akabe
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Located in
../../source/voice.rst:64
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10.
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This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
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これは各行の台詞に対応する識別子と一致するボイスファイルを作成して行われます。使用する識別子の決定には先ずランチャーから「 Extract Dialogue 」、「 Tab-delimited Spreadsheet (dialogue.tab) 」、「 Continue 」を選択してスプレッドシートを作成します。これはスプレッドシートプログラムでロード可能な dialogue.tab ファイルを作成します。
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Translated and reviewed by
akakyouryuu
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Located in
../../source/voice.rst:68
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