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11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
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Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
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Located in ../../source/voice.rst:77
13.
For example, if we have::
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Located in ../../source/voice.rst:82
14.
And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
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Located in ../../source/voice.rst:86
15.
Voice Functions
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Located in ../../source/voice.rst:93
16.
Plays `filename` on the voice channel. The equivalent of the voice statement.
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Located in ../../source/inc/voice:5
17.
`filename`
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Located in ../../source/inc/voice:11
18.
The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
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Located in ../../source/inc/voice:9
19.
`tag`
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Located in ../../source/inc/voice:20
20.
If this is not None, it should be a string giving a voice tag to be played. If None, this takes its default value from the voice_tag of the Character that causes the next interaction.
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Located in ../../source/inc/voice:14
1120 of 28 results

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