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9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Ren'Py incluye soporte para determinar automáticamente el archivo de voz que se reproducirá, haciendo posible reproducir una voz sin tener que usar declaraciones voice antes de cada línea de diálogo.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
(no translation yet)
Located in ../../source/voice.rst:68
11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
En la primera columna de la hoja de cálculo se encontrará el identificador que se usará. En las restantes columnas se muestra más información sobre el diálogo.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
Para que Ren'Py reproduzca automáticamente las voces, asigna a la variable :var:`config.auto_voice` una cadena que contenga `{id}` . Cuando aparezca el diálogo, `{id}` será reemplazado con el identificador del diálogo, que será el nombre de un archivo. Si el archivo existe, se reproducirá.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:77
13.
For example, if we have::
Por ejemplo, si tenemos::
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:82
14.
And the dialogue identifier is ``demo_minigame_03fc91ef``, then when the corresponding line is shown, Ren'Py will look for the file ``voice/demo_minigame_03fc91ef.ogg``. If the file exists, Ren'Py will play it.
y el identificador de diálogo es ``demo_minigame_03fc91ef`` , entonces cuando se muestre la línea correspondiente, Ren'Py buscará el archivo ``voice/demo_minigame_03fc91ef.ogg`` . Si el archivo existe, Ren'Py lo reproducirá.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:86
15.
Voice Functions
Funciones de voz
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:93
16.
Plays `filename` on the voice channel. The equivalent of the voice statement.
Reproduce `filename` en el canal de voz. El equivalente de la declaración voice.
Translated and reviewed by Daniel R
Located in ../../source/inc/voice:5
17.
`filename`
`filename`
Translated and reviewed by Daniel R
Located in ../../source/inc/voice:11
18.
The filename to play. This is used with :var:`config.voice_filename_format` to produce the filename that will be played.
El nombre del archivo a reproducir. Se usa con :var:`config.voice_filename_format` para crear el nombre del archivo que se reproducirá.
Translated and reviewed by Daniel R
Located in ../../source/inc/voice:9
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Contributors to this translation: Daniel R.