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4.
The :var:`config.voice_filename_format` variable allows you to customize the voice filename, making it possible to omit directories and extensions.
La variable :var:`config.voice_filename_format` permite personalizar el nombre del archivo de audio con la voz, haciendo posible omitir directorios y extensiones.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:25
5.
Voice Tags
Etiquetas de voz
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:29
6.
Ren'Py includes a voice tag system that makes it possible to selectively mute or unmute a character's voice. To take advantage of this system, supply a voice_tag argument to each :func:`Character`, and use the :func:`SetVoiceMute` or :func:`ToggleVoiceMute` actions to allow the player to toggle the voice.
Ren'Py incluye un sistema de etiquetas de voz que hace posible silenciar o activar la voz de un personaje. Para poder usar este sistema, da un argumento voice_tag a cada :func:`Character`, y usa las acciones :func:`SetVoiceMute` o :func:`ToggleVoiceMute` para permitir al jugador controlar si se escuchará la voz o no.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:31
7.
For example::
Por ejemplo::
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:37
8.
Automatic Voice
Voz automática
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:62
9.
Ren'Py includes support for automatically determining the voice file to play, making it possible to play back voice without having to put voice statements before each line of dialogue.
Ren'Py incluye soporte para determinar automáticamente el archivo de voz que se reproducirá, haciendo posible reproducir una voz sin tener que usar declaraciones voice antes de cada línea de diálogo.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:64
10.
This is done by creating voice files that match the identifier for each line of dialogue. To determine the identifiers to use , first export the dialogue to a spreadsheet by choosing from the launcher "Extract Dialogue", "Tab-delimited Spreadsheet (dialogue.tab)", and "Continue". This will produce a file, dialogue.tab, that can be loaded in a spreadsheet program.
(no translation yet)
Located in ../../source/voice.rst:68
11.
The first column of the spreadsheet is the identifier to use, with other columns giving more information about the dialogue.
En la primera columna de la hoja de cálculo se encontrará el identificador que se usará. En las restantes columnas se muestra más información sobre el diálogo.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:74
12.
To make Ren'Py automatically play voices, set :var:`config.auto_voice` to a string containing `{id}`. When dialogue occurs, `{id}` is replaced with the dialogue identifier, forming a filename. If the filename exists, it is played.
Para que Ren'Py reproduzca automáticamente las voces, asigna a la variable :var:`config.auto_voice` una cadena que contenga `{id}` . Cuando aparezca el diálogo, `{id}` será reemplazado con el identificador del diálogo, que será el nombre de un archivo. Si el archivo existe, se reproducirá.
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:77
13.
For example, if we have::
Por ejemplo, si tenemos::
Translated and reviewed by Daniel R
Located in ../../source/voice.rst:82
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Contributors to this translation: Daniel R.