Browsing Korean translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Korean guidelines.
2635 of 65 results
26.
The x and y coordinates of the event, relative to the upper-left corner of the displayable. These should be used in preference to position information found in the pygame event objects.
이벤트의 x, y 좌표값입니다. x, y 값은 디스플레이어블의 좌측 상단 구석을 원점으로 하여 계산합니다. 좌표값은 파이게임 이벤트 객체에서 찾을 수 있는 위치 정보다 우선해서 사용됩니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:188
27.
A float, the shown timebase, in seconds.
표시시간축, 초 단위 부동 소수점입니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:194
28.
An event is generated at the start of each interaction, and :func:`renpy.timeout` can be used to cause another event to occur.
이벤트는 각 인터렉션이 시작할 때 만들어지지만, :func:`renpy.timeout` 를 사용하면 다른 이벤트를 발생하게 할 수도 있습니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:196
29.
This method is called at the start of each interaction. It can be used to trigger a redraw, and probably should be used to trigger a redraw if the object participates in rollback.
각 인터렉션이 시작할 때 호출되는 메소드입니다. redraw 함수를 작동시키거나, 롤백에 영향을 받는 객체에 redraw 함수를 작동시킬 때 사용할 수 있습니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:202
30.
If the displayable has child displayables, this method should be overridden to return a list of those displayables. This ensures that the per_interact methods of those displayables are called, and also allows images used by those displayables to be predicted.
이 메소드는 디스플레이어블에 하위 디스플레이어블이 있으면 하위 디스플레이어블의 리스트를 반환하도록 재작성해야 합니다. 이는 하위 디스플레이어블이 per_interact 메소드를 호출해서 하위 디스플레이어블이 사용하는 이미지를 예측하기 위함입니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:208
31.
renpy.Render
renpy.Render
Translated and reviewed by baekansi
Located in ../../source/udd.rst:215
32.
creator-defined displayables work with renpy.Render objects. Render objects are returned by calling the :func:`renpy.render` function on a displayable. A creator-defined displayable should create a Render object by calling :class:`renpy.Render` from its render method.
제작자 정의 디스플레이어블은 renpy.Render 객체를 통해 작동합니다. 디스플레이어블에 :func:`renpy.render` 함수를 호출하면 Render 객체가 반환됩니다. 제작자 정의 디스플레이어블에서는 :class:`renpy.Render` 클래스를 호출하여 렌더 클래스의 메소드에서 렌더 객체를 만들어야 합니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:217
33.
Since the render object isn't intended to be subclassed, we will omit the implicit `self` parameter.
render 객체는 자식 클래스를 만들 수 있도록 만들어진 객체가 아니라서 `self` 매개변수는 적지 않았습니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:222
34.
Creates a new Render object.
새 Render 객체를 만듭니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:227
35.
The width and height of the render object, in pixels.
렌더 객체의 너비와 높이, 픽셀 단위입니다.
Translated and reviewed by baekansi
Located in ../../source/udd.rst:230
2635 of 65 results

This translation is managed by Launchpad Korean Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: baekansi.