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2534 of 65 results
`x`, `y`
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Located in ../../source/udd.rst:191
The x and y coordinates of the event, relative to the upper-left corner of the displayable. These should be used in preference to position information found in the pygame event objects.
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Located in ../../source/udd.rst:188
A float, the shown timebase, in seconds.
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Located in ../../source/udd.rst:194
An event is generated at the start of each interaction, and :func:`renpy.timeout` can be used to cause another event to occur.
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Located in ../../source/udd.rst:196
This method is called at the start of each interaction. It can be used to trigger a redraw, and probably should be used to trigger a redraw if the object participates in rollback.
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Located in ../../source/udd.rst:202
If the displayable has child displayables, this method should be overridden to return a list of those displayables. This ensures that the per_interact methods of those displayables are called, and also allows images used by those displayables to be predicted.
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Located in ../../source/udd.rst:208
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Located in ../../source/udd.rst:215
creator-defined displayables work with renpy.Render objects. Render objects are returned by calling the :func:`renpy.render` function on a displayable. A creator-defined displayable should create a Render object by calling :class:`renpy.Render` from its render method.
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Located in ../../source/udd.rst:217
Since the render object isn't intended to be subclassed, we will omit the implicit `self` parameter.
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Located in ../../source/udd.rst:222
Creates a new Render object.
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Located in ../../source/udd.rst:227
2534 of 65 results

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