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71.
A string giving the language to translate to, or None to use the default language of the game script.
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Located in ../../source/inc/language_action:8
72.
The Language action can be used to add a language preference to the preferences screen, using code like::
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Located in ../../source/translation.rst:371
73.
There are two translation-related functions:
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Located in ../../source/translation.rst:382
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Changes the current language to `language`, which can be a string or None to use the default language.
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Located in ../../source/inc/translation_functions:5
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Returns the set of known languages. This does not include the default language, None.
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Located in ../../source/inc/translation_functions:10
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In addition, there are two functions that are related to string translation:
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Located in ../../source/translation.rst:386
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(Single underscore) Returns `s` unchanged. Ren'Py will scan for strings enclosed in this function, and add them to the list of translatable strings. The strings will not be translated until they are displayed.
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Located in ../../source/translation.rst:391
78.
(Double underscore) Returns `s` immediately translated into the current language. Strings enclosed in this function will be added to the list of translatable strings. Note that the string may be double-translated, if it matches a string translation when it is displayed.
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Located in ../../source/translation.rst:398
79.
There are two language-related variables. One is :var:`config.language`, which is used to change the default language of the game.
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Located in ../../source/translation.rst:404
80.
The name of the current language, or None if the default language is being used. This should be treated as a read-only variable. To change the language, call :func:`renpy.change_language`.
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Located in ../../source/translation.rst:410
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Contributors to this translation: Daniel R.