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1.
Translation
Translation
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:8
2.
Ren'Py contains a comprehensive framework for the translation of visual novels. There are four main types of things that can be translated:
Ren'Py contains a comprehensive framework for the translation of visual novels. There are four main types of things that can be translated:
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:10
3.
Dialogue
Dialogue
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:16
4.
The main dialogue of the script can be translated, including a provision for splitting, combining, omitting, and reordering lines.
The main dialogue of the script can be translated, including a provision for splitting, combining, omitting, and reordering lines.
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:15
5.
Menus and Interface Strings
Menus and Interface Strings
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:18
6.
All interface text can be translated.
All interface text can be translated.
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:19
7.
Images and Files
Images and Files
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:21
8.
It's possible to include variant images and other files that are used when a language is selected.
It's possible to include variant images and other files that are used when a language is selected.
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:21
9.
Styles
Styles
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:26
10.
It's possible to customize styles based on the language, so that the game can automatically switch to a font appropriate for the language that was chosen.
It's possible to customize styles based on the language, so that the game can automatically switch to a font appropriate for the language that was chosen.
Translated and reviewed by Stephan Woidowski on 2018-12-27
Located in ../../source/translation.rst:24
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Contributors to this translation: Stephan Woidowski.