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9.
Styles
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Located in ../../source/translation.rst:26
10.
It's possible to customize styles based on the language, so that the game can automatically switch to a font appropriate for the language that was chosen.
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Located in ../../source/translation.rst:24
11.
Ren'Py's translation support is currently focused on sanctioned translations, where the game's creators either release the game scripts to the translator or create translation templates themselves. Support for unsanctioned translations is more limited.
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Located in ../../source/translation.rst:28
12.
Primary and Alternate Languages
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Located in ../../source/translation.rst:34
13.
Ren'Py expects each game to be written in a single primary language. This is called the ``None`` language, regardless of what language it actually is. (For example, if the game was written in English, English will be the ``None`` language.)
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Located in ../../source/translation.rst:36
14.
When the None language is selected, most of Ren'Py's translation functionality is disabled.
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Located in ../../source/translation.rst:41
15.
Alternate languages are referred to by names which can double as python identifiers. (Starts with a letter or underscore, followed by letters, numbers, and underscores.)
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Located in ../../source/translation.rst:44
16.
Generating Translation Files
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Located in ../../source/translation.rst:49
17.
When the project scripts are available, translation files can be generated by opening the project in the Ren'Py Launcher, and choosing "Generate Translations". The launcher will prompt you for the name of the language to generate, and will then proceed to create or update the translation files.
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Located in ../../source/translation.rst:51
18.
The translation files live in directories underneath the "tl" subdirectory of the game directory. For example, if you create a piglatin translation of the tutorial project, translation files will be placed under ``tutorial/game/tl/piglatin``.
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Located in ../../source/translation.rst:57
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