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4.
The main dialogue of the script can be translated, including a provision for splitting, combining, omitting, and reordering lines.
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Located in ../../source/translation.rst:15
5.
Menus and Interface Strings
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Located in ../../source/translation.rst:18
6.
All interface text can be translated.
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Located in ../../source/translation.rst:19
7.
Images and Files
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Located in ../../source/translation.rst:21
8.
It's possible to include variant images and other files that are used when a language is selected.
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Located in ../../source/translation.rst:21
9.
Styles
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Located in ../../source/translation.rst:26
10.
It's possible to customize styles based on the language, so that the game can automatically switch to a font appropriate for the language that was chosen.
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Located in ../../source/translation.rst:24
11.
Ren'Py's translation support is currently focused on sanctioned translations, where the game's creators either release the game scripts to the translator or create translation templates themselves. Support for unsanctioned translations is more limited.
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Located in ../../source/translation.rst:28
12.
Primary and Alternate Languages
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Located in ../../source/translation.rst:34
13.
Ren'Py expects each game to be written in a single primary language. This is called the ``None`` language, regardless of what language it actually is. (For example, if the game was written in English, English will be the ``None`` language.)
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Located in ../../source/translation.rst:36
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