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169.
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Unfortunately, this means that it's possible to get rendering artifacts when characters overlap. To minimize these rendering artifacts, ensure that the :propref:`line_leading` and :propref:`line_spacing` properties are large enough that lines do not overlap. If the bottoms of characters on the first line are clipped, especially if line_spacing is negative, consider increasing :propref:`line_overlap_split`.
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(no translation yet)
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Located in
../../source/text.rst:584
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170.
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Horizontal artifacts are also possible when characters are kerned together, but these artifacts are less severe, as they exist for only a single frame.
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(no translation yet)
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Located in
../../source/text.rst:592
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171.
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Artifacts aren't a problem for static text, like the text in menus and other parts of the user interface.
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(no translation yet)
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Located in
../../source/text.rst:596
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172.
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Text Overflow Logging
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(no translation yet)
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Located in
../../source/text.rst:600
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173.
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Ren'Py can log cases where text expands outside of the area allocated for it. To enable text overflow logging, the following steps are necessary.
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Located in
../../source/text.rst:602
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174.
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Set the :var:`config.debug_text_overflow` variable to true.
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Located in
../../source/text.rst:606
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175.
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Set the :propref:`xmaximum` and :propref:`ymaximum` style properties on either the Text displayable, or a container enclosing it.
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Located in
../../source/text.rst:607
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176.
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Run the game.
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Located in
../../source/text.rst:609
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177.
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Whenever text is displayed that overflows the available area, Ren'Py will log an error to the ``text_overflow.txt`` file.
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(no translation yet)
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Located in
../../source/text.rst:611
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