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14.
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A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said.
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(no translation yet)
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Located in
../../source/store_variables.rst:74
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15.
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The third argument must be a keyword argument named `interact` and defaulting to True. If true, the say function will wait for a click. If false, it will immediately return with the dialogue displayed on the screen.
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(no translation yet)
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Located in
../../source/store_variables.rst:79
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16.
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It's rare to call this function directly, as one can simply call a character with dialogue. This variable mostly exists to be redefined, as a way of hooking the say statement.
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(no translation yet)
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Located in
../../source/store_variables.rst:83
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17.
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A save name that is included with saves.
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(no translation yet)
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Located in
../../source/store_variables.rst:89
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18.
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This set by the ``window show`` and ``window hide`` statements, and indirectly by ``window auto``. If true, the dialogue window is shown during non-dialogue statements.
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(no translation yet)
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Located in
../../source/store_variables.rst:93
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19.
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This is set to true by ``window auto`` and to false by ``window show`` and ``window hide``. If true, the window auto behavior occurs.
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(no translation yet)
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Located in
../../source/store_variables.rst:99
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20.
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This is appended to :var:`config.window_title` to produce the caption for the game window. This is automatically set to :var:`config.menu_window_subtitle` while in the game menu.
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(no translation yet)
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Located in
../../source/store_variables.rst:104
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